nixpkgs/pkgs/development/compilers/shaderc/default.nix
adisbladis 32301dbba6
shaderc: git-2018-06-01 -> 2018.0
This is a tagged upstream release
2019-01-19 12:32:54 +00:00

63 lines
2 KiB
Nix

{ stdenv, fetchFromGitHub, cmake, python }:
# Like many google projects, shaderc doesn't gracefully support separately compiled dependencies, so we can't easily use
# the versions of glslang and spirv-tools used by vulkan-loader. Exact revisions are taken from
# https://github.com/google/shaderc/blob/known-good/known_good.json
# Future work: extract and fetch all revisions automatically based on a revision of shaderc's known-good branch.
let
glslang = fetchFromGitHub {
owner = "KhronosGroup";
repo = "glslang";
rev = "712cd6618df2c77e126d68042ad7a81a69ee4a6f";
sha256 = "0wncdj6q1hn40lc7cnz97mx5qjvb8p13mhxilnncgcmf0crsvblz";
};
spirv-tools = fetchFromGitHub {
owner = "KhronosGroup";
repo = "SPIRV-Tools";
rev = "df5bd2d05ac1fd3ec3024439f885ec21cc949b22";
sha256 = "0l8ds4nn2qcfi8535ai8891i3547x35hscs2jxwwq6qjgw1sgkax";
};
spirv-headers = fetchFromGitHub {
owner = "KhronosGroup";
repo = "SPIRV-Headers";
rev = "79b6681aadcb53c27d1052e5f8a0e82a981dbf2f";
sha256 = "0flng2rdmc4ndq3j71h6wk1ibcjvhjrg2rzd6rv445vcsf0jh2pj";
};
in stdenv.mkDerivation rec {
name = "shaderc-${version}";
version = "2018.0";
outputs = [ "out" "lib" "bin" "dev" "static" ];
src = fetchFromGitHub {
owner = "google";
repo = "shaderc";
rev = "v${version}";
sha256 = "0qigmj0riw43pgjn5f6kpvk72fajssz1lc2aiqib5qvmj9rqq3hl";
};
patchPhase = ''
cp -r --no-preserve=mode ${glslang} third_party/glslang
cp -r --no-preserve=mode ${spirv-tools} third_party/spirv-tools
ln -s ${spirv-headers} third_party/spirv-tools/external/spirv-headers
'';
nativeBuildInputs = [ cmake python ];
postInstall = ''
moveToOutput "lib/*.a" $static
'';
preConfigure = ''cmakeFlags="$cmakeFlags -DCMAKE_INSTALL_BINDIR=$bin/bin"'';
enableParallelBuilding = true;
cmakeFlags = [ "-DSHADERC_SKIP_TESTS=ON" ];
meta = with stdenv.lib; {
inherit (src.meta) homepage;
description = "A collection of tools, libraries and tests for shader compilation.";
license = [ licenses.asl20 ];
};
}