nixpkgs/pkgs/games/factorio/default.nix
2016-04-16 23:17:09 +02:00

132 lines
4.2 KiB
Nix

{ stdenv, callPackage, fetchurl, makeWrapper
# Begin libraries
, alsaLib, libX11, libXcursor, libXinerama, libXrandr, libXi, mesa_noglu
# Begin download parameters
, username ? ""
, password ? ""
, releaseType
}:
assert releaseType == "alpha" || releaseType == "headless";
with stdenv.lib;
let
version = "0.12.29";
isHeadless = releaseType == "headless";
arch = if stdenv.system == "x86_64-linux" then {
inUrl = "linux64";
inTar = "x64";
} else if stdenv.system == "i686-linux" then {
inUrl = "linux32";
inTar = "i386";
} else abort "Unsupported platform";
authenticatedFetch = callPackage ./fetch.nix { inherit username password; };
fetch = rec {
url = "https://www.factorio.com/get-download/${version}/${releaseType}/${arch.inUrl}";
name = "factorio_${releaseType}_${arch.inTar}-${version}.tar.gz"; # TODO take this from 302 redirection somehow? fetchurl doesn't help.
x64 = {
headless = fetchurl { inherit name url; sha256 = "1hr5dhpfagknjjd47qw3fa3ap8ikjc9hvxavrg4mpslbr0iqww8v"; };
alpha = authenticatedFetch { inherit url; sha256 = "0vngfrjjib99k6czhg32rikfi36i3p3adx4mxc1z8bi5n70dbwqb"; };
};
i386 = {
headless = abort "Factorio 32-bit headless binaries are not available for download.";
alpha = authenticatedFetch { inherit url; sha256 = "10135rd9103x79i89p6fh5ssmw612012yyx3yyhb3nzl554zqzbm"; };
};
};
configBaseCfg = ''
use-system-read-write-data-directories=false
[path]
read-data=$out/share/factorio/data/
'';
updateConfigSh = ''
#! $SHELL
if [[ -e ~/.factorio/config.cfg ]]; then
# Config file exists, but may have wrong path.
# Try to edit it. I'm sure this is perfectly safe and will never go wrong.
sed -i 's|^read-data=.*|read-data=$out/share/factorio/data/|' ~/.factorio/config.cfg
else
# Config file does not exist. Phew.
install -D $out/share/factorio/config-base.cfg ~/.factorio/config.cfg
fi
'';
in
stdenv.mkDerivation rec {
name = "factorio-${releaseType}-${version}";
src = fetch.${arch.inTar}.${releaseType};
libPath = stdenv.lib.makeLibraryPath (
optionals (! isHeadless) [
alsaLib
libX11
libXcursor
libXinerama
libXrandr
libXi
mesa_noglu
]
);
buildInputs = [ makeWrapper ];
dontBuild = true;
# TODO detangle headless/normal mode wrapping, libs, etc. test all urls 32/64/headless/gfx
installPhase = ''
mkdir -p $out/{bin,share/factorio}
cp -a data $out/share/factorio
cp -a bin/${arch.inTar}/factorio $out/bin/factorio
patchelf \
--set-interpreter $(cat $NIX_CC/nix-support/dynamic-linker) \
$out/bin/factorio
'' + optionalString (! isHeadless) (''
mv $out/bin/factorio $out/bin/factorio.${arch.inTar}
makeWrapper $out/bin/factorio.${arch.inTar} $out/bin/factorio \
--prefix LD_LIBRARY_PATH : /run/opengl-driver/lib:$libPath \
--run "$out/share/factorio/update-config.sh" \
--add-flags "-c \$HOME/.factorio/config.cfg"
# Fortunately, Factorio already supports system-wide installs.
# Unfortunately it's a bit inconvenient to set the paths.
install -m0644 <(cat << EOF
'' + configBaseCfg + ''
EOF
) $out/share/factorio/config-base.cfg
install -m0755 <(cat << EOF
'' + updateConfigSh + ''
EOF
) $out/share/factorio/update-config.sh
cp -a doc-html $out/share/factorio
'');
preferLocalBuild = true;
meta = {
description = "A game in which you build and maintain factories";
longDescription = ''
Factorio is a game in which you build and maintain factories.
You will be mining resources, researching technologies, building
infrastructure, automating production and fighting enemies. Use your
imagination to design your factory, combine simple elements into
ingenious structures, apply management skills to keep it working and
finally protect it from the creatures who don't really like you.
Factorio has been in development since spring of 2012 and it is
currently in late alpha.
'';
homepage = https://www.factorio.com/;
license = stdenv.lib.licenses.unfree;
maintainers = with stdenv.lib.maintainers; [ Baughn elitak ];
platforms = [ "i686-linux" "x86_64-linux" ];
};
}