nixpkgs/pkgs/games/brogue/default.nix
John Ericson 70d91badf5 treewide: Depend on stdenv.cc.bintools instead of binutils directly
One should do this when needed executables at build time. It is more
honest and cross-friendly than refering to binutils directly.
2017-11-05 17:10:53 -05:00

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{ stdenv, fetchurl, SDL, ncurses, libtcod }:
stdenv.mkDerivation rec {
name = "brogue-${version}";
version = "1.7.4";
src = fetchurl {
url = "https://sites.google.com/site/broguegame/brogue-${version}-linux-amd64.tbz2";
sha256 = "1lygf17hm7wqlp0jppaz8dn9a9ksmxz12vw7jyfavvqpwdgz79gb";
};
prePatch = ''
sed -i Makefile -e 's,LIBTCODDIR=.*,LIBTCODDIR=${libtcod},g' \
-e 's,sdl-config,${SDL.dev}/bin/sdl-config,g'
sed -i src/platform/tcod-platform.c -e "s,fonts/font,$out/share/brogue/fonts/font,g"
make clean
rm -rf src/libtcod*
'';
buildInputs = [ SDL ncurses libtcod ];
installPhase = ''
install -m 555 -D bin/brogue $out/bin/brogue
mkdir -p $out/share/brogue
cp -r bin/fonts $out/share/brogue/
'';
# fix crash; shouldnt be a security risk because its an offline game
hardeningDisable = [ "stackprotector" "fortify" ];
meta = with stdenv.lib; {
description = "A roguelike game";
homepage = https://sites.google.com/site/broguegame/;
license = licenses.agpl3;
maintainers = [ maintainers.skeidel ];
platforms = [ "x86_64-linux" ];
};
}