nixpkgs/pkgs/games/andyetitmoves/default.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

76 lines
3 KiB
Nix

{ stdenv, fetchurl, libvorbis, libogg, libtheora, SDL, libXft, SDL_image, zlib, libX11, libpng, openal, runtimeShell, requireFile, commercialVersion ? false }:
let plainName = "andyetitmoves";
version = "1.2.2";
in
stdenv.mkDerivation rec {
name = "${plainName}-${version}";
src = if stdenv.hostPlatform.system == "i686-linux" || stdenv.hostPlatform.system == "x86_64-linux"
then
let postfix = if stdenv.hostPlatform.system == "i686-linux" then "i386" else "x86_64";
commercialName = "${plainName}-${version}_${postfix}.tar.gz";
demoUrl = "http://www.andyetitmoves.net/demo/${plainName}Demo-${version}_${postfix}.tar.gz";
in
if commercialVersion
then requireFile {
message = ''
We cannot download the commercial version automatically, as you require a license.
Once you bought a license, you need to add your downloaded version to the nix store.
You can do this by using "nix-prefetch-url file:///\$PWD/${commercialName}" in the
directory where yousaved it.
'';
name = commercialName;
sha256 = if stdenv.hostPlatform.system == "i686-linux"
then "15wvzmmidvykwjrbnq70h5jrvnjx1hcrm0357qj85q4aqbzavh01"
else "1v8z16qa9ka8sf7qq45knsxj87s6sipvv3a7xq11pb5xk08fb2ql";
}
else fetchurl {
url = demoUrl;
sha256 = if stdenv.hostPlatform.system == "i686-linux"
then "0f14vrrbq05hsbdajrb5y9za65fpng1lc8f0adb4aaz27x7sh525"
else "0mg41ya0b27blq3b5498kwl4rj46dj21rcd7qd0rw1kyvr7sx4v4";
}
else
throw "And Yet It Moves nix package only supports linux and intel cpu's.";
phases = "unpackPhase installPhase";
installPhase = ''
mkdir -p $out/{opt/andyetitmoves,bin}
cp -r * $out/opt/andyetitmoves/
fullPath=${stdenv.cc.cc.lib}/lib64
for i in $nativeBuildInputs; do
fullPath=$fullPath''${fullPath:+:}$i/lib
done
binName=${if commercialVersion then "AndYetItMoves" else "AndYetItMovesDemo"}
patchelf --set-interpreter $(cat $NIX_CC/nix-support/dynamic-linker) --set-rpath $fullPath $out/opt/andyetitmoves/lib/$binName
cat > $out/bin/$binName << EOF
#!${runtimeShell}
cd $out/opt/andyetitmoves
exec ./lib/$binName
EOF
chmod +x $out/bin/$binName
'';
buildInputs = [libvorbis libogg libtheora SDL libXft SDL_image zlib libX11 libpng openal];
meta = {
description = "Physics/Gravity Platform game";
longDescription = ''
And Yet It Moves is an award-winning physics-based platform game in which players rotate the game world at will to solve challenging puzzles. Tilting the world turns walls into floors, slides into platforms, and stacks of rocks into dangerous hazards.
'';
homepage = http://www.andyetitmoves.net/;
license = stdenv.lib.licenses.unfree;
maintainers = with stdenv.lib.maintainers; [bluescreen303];
};
}