nixpkgs/pkgs/games/glestae/default.nix
Michael Raskin eae5098af9 Adding Glest Advanced Engine 3D RTS
svn path=/nixpkgs/trunk/; revision=26917
2011-04-22 07:26:59 +00:00

59 lines
1.5 KiB
Nix

x@{builderDefsPackage
, mesa, cmake, lua5, SDL, openal, libvorbis, libogg, zlib, physfs
, freetype, libpng, libjpeg, glew, wxGTK28, libxml2, libpthreadstubs
, ...}:
builderDefsPackage
(a :
let
helperArgNames = ["stdenv" "fetchurl" "builderDefsPackage"] ++
[];
buildInputs = map (n: builtins.getAttr n x)
(builtins.attrNames (builtins.removeAttrs x helperArgNames));
sourceInfo = rec {
baseName="glestae";
project="${baseName}";
version="0.3.2";
name="${baseName}-${version}";
nameSuffix="-src";
extension="tar.bz2";
url="mirror://sourceforge/project/${project}/${version}/${baseName}${nameSuffix}-${version}.${extension}";
hash="1k02vf88mms0zbprvy1b1qdwjzmdag5rd1p43f0gpk1sms6isn94";
};
in
rec {
src = a.fetchurl {
url = sourceInfo.url;
sha256 = sourceInfo.hash;
};
inherit (sourceInfo) name version;
inherit buildInputs;
/* doConfigure should be removed if not needed */
phaseNames = ["doCmake" "doMakeInstall"];
cmakeFlags = [
"-DLUA_LIBRARIES=-llua"
"-DGAE_DATA_DIR=$out/share/glestae"
];
meta = {
description = "A 3D RTS - fork of inactive Glest project";
maintainers = with a.lib.maintainers;
[
raskin
];
platforms = with a.lib.platforms;
linux;
# Note that some data seems to be under separate redistributable licenses
license = a.lib.licenses.gpl2Plus;
};
passthru = {
updateInfo = {
downloadPage = "http://sourceforge.net/projects/glestae/files/0.3.2/";
};
};
}) x