diff --git a/gdd/10pager.pdf b/gdd/10pager.pdf index 0114bb7..e3dc117 100644 Binary files a/gdd/10pager.pdf and b/gdd/10pager.pdf differ diff --git a/gdd/10pager.tex b/gdd/10pager.tex index d5b8ef6..fe340b9 100644 --- a/gdd/10pager.tex +++ b/gdd/10pager.tex @@ -34,8 +34,8 @@ \tableofcontents \newpage -\pagenumbering{arabic} -\setcounter{page}{1} +\pagenumbering{arabic} +\setcounter{page}{1} \vfill @@ -88,33 +88,38 @@ reach the size of a large cat. The activatable abilities, all having three levels, include: \begin{itemize} - \item health up (Adds 50\% of your start health to your max health per level) - \item congeal (reduces damage by 25\% of remaining damage per level) - \item vacuole (store one collected powerup per level) - \item spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles) - \item harden (become invulnerable but almost immobile for 1, 2 or 4 seconds) + \item Health up (Adds 50\% of your start health to your max health per level) + \item Congeal (reduces damage by 25\% of remaining damage per level) + \item Vacuole (store one collected powerup per level) + \item Spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles) + \item Harden (become invulnerable but almost immobile for 1, 2 or 4 seconds) \end{itemize} \vfill \section{Player Controls} +The controls described here take a QWERTZ-keyboard as reference. + \keys{A} Slither left \keys{D} Slither right \keys{W} Jump -\keys{S} Interact +\keys{S} Jump down thrugh Platform -\keys{\tab} Switch through vacuoles (if more than 1) +\keys{F} Interact \keys{Q} Release powerup from (selected) vacuole -\keys{\space} Spit - \keys{E} Harden +\keys{\tab} Switch through vacuoles (if more than 1) + +\keys{\space} Spit + +\keys{Esc} Enter/Exit Menu \vfill @@ -279,6 +284,94 @@ Your health drops to zero. \vfill +\section{Game mechanics} + +\enquote{Pituicat} takes place in a two-dimensional world viewed from the side, the typical +platformer view. The camera is usually centered on the player and follows his character thus +scrolling horizontally and vertically, depending on level size in the direction of movement. +The player moves around the map in real time as do the enemies. A HUD on screen schows +remaining health in from of a bar the active powerup if any and the stored up to three +powerups if any. + +\hspace{.5cm} + +A player in game can move around, jump and interact with certain objects in the game like +valves or switches. The number of active control buttons on the keyboard rises as the player +progresses and activates new abilities, but are mapped out to be easily reachable with one +hand. Powerups and DNA-Fragments laying around on the map or dropped by enemies are collected +actively by the player through direct contact. After clearing each level the player can spend +newly gained DNA-Fragments on abilities on a static screen also showing some statistics on +the player's progress before advancing to the next level. + +\hspace{.5cm} + +In \enquote{Pituicat} there is a number of active and passive abilities a player can invest +DNA-Fragments in, enabling new actions or simply aiding the player's survival. +Every ability has three levels of power, which can be activated coonsuming a DNA-Fragment, +but only when the previous power level has been already activated. Unlocking an ability, +also raising the power level to one, does not require any previous level of any other +ability, but also consumes a DNA-Fragment. + +\hspace{.5cm} + +An example for a passive ability would be \enquote{Congeal}, which reduces received damage +by 25\% per power level. + +\hspace{.5cm} + +Another example, this time for an active ability, is \enquote{Spit}, which enables the +player to shoot a projectile with increasing range for each power level starting with +two tile lengths over four to eight before dissolving into thin air. + +\vfill + +\nbreak + +\vfill + +\section{Enemies} + +Every stage of the game has it's own set of enemies with varying sets of abilities. Below +is a sample of enemies ordered by stage and a short description of the stage's boss. + +\vfill + +\subsection{The Sewer} + +\begin{itemize} + \item Woodlice eat everything looking edible and can roll up to a ball if threatened. + \item Goldfish jump out of water to catch prey. + \item \enquote{King Rat} is accompanied by his large and eveer hungry court of rat minions +\end{itemize} + +\vfill + +\subsection{Back alley} + +\begin{itemize} + \item Rats mourn their lost king and are furious + \item Spiders can shoot webs slowing you down + \item \enquote{The Raven} drops heavy pieces of garbage onto its prey and deflects + projectiles with mighty gusts of wind. +\end{itemize} + +\vfill + +\subsection{Abandoned Lab} + +\begin{itemize} + \item Cyberhamsters ccan dash forward very quickly with their cybernetic limbs + \item Axolotls spit acidic drops and can return from the dead. + \item \enquote{CyberPsy} is a genetically altered cybernetically enhanced capuchin monkey + with psionic abilities. +\end{itemize} + +\vfill + +\subsection{The Highway} + +\vfill + \hspace*{0pt} \end{document} \ No newline at end of file