diff --git a/gdd/beat_chart.pdf b/gdd/beat_chart.pdf index 4f2a7e0..20c6c00 100644 Binary files a/gdd/beat_chart.pdf and b/gdd/beat_chart.pdf differ diff --git a/gdd/beat_chart.tex b/gdd/beat_chart.tex index 09e37b6..b25d070 100644 --- a/gdd/beat_chart.tex +++ b/gdd/beat_chart.tex @@ -6,6 +6,7 @@ \usepackage{amsfonts} \usepackage{amssymb} \usepackage{graphicx} +\usepackage{csquotes} \usepackage[left=2.00cm,right=2.00cm, top=2.00cm,bottom=2.00cm]{geometry} \author{Amedeo Molnár} @@ -26,10 +27,10 @@ top=2.00cm,bottom=2.00cm]{geometry} \section{The Sewer} \begin{tabular}{ - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| } \textbf{Level: The Sewer 1} & \textbf{Level: The Sewer 2} & @@ -51,9 +52,11 @@ top=2.00cm,bottom=2.00cm]{geometry} combat and collecting powerups & \textbf{Progression:} Player crosses first level and collects first powerups and solves first puzzles & - \textbf{Progression:} Player solves more complex puzzles + \textbf{Progression:} Player solves more complex + puzzles and encounters lots of rats & - \textbf{Progression:} Player fights King Rat \\ + \textbf{Progression:} Player fights + \enquote{King Rat} \\ \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & @@ -73,7 +76,7 @@ top=2.00cm,bottom=2.00cm]{geometry} \textbf{Enemies}: Woodlice, Goldfish, Rat scout & \textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat, Big Rat & - \textbf{Enemies}: King Rat \\ + \textbf{Enemies}: \enquote{King Rat} \\ \textbf{Mechanics:} Wall jump & \textbf{Mechanics:} Wall jump & \textbf{Mechanics:} Wall jump & @@ -106,60 +109,82 @@ top=2.00cm,bottom=2.00cm]{geometry} \section{Back Alley} \begin{tabular}{ - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| } \textbf{Level: Back Alley 1} & \textbf{Level: Back Alley 2} & \textbf{Level: Back Alley 3} & \textbf{Level: Back Alley 4} \\ + \textbf{Name: Back Alley -- Under pressure} & \textbf{Name: Back Alley -- Light of day} & - \textbf{Name: Back Alley -- ???} & - \textbf{Name: Back Alley -- ???} & - \textbf{Name: Back Alley -- ???} \\ + \textbf{Name: Back Alley -- Up the Pipe} & + \textbf{Name: Back Alley -- Shadow in the sky} \\ \textbf{Story:} Pituicat first reaches the world above - ground since his transformation & - \textbf{Story:} ??? & - \textbf{Story:} ??? & - \textbf{Story:} ??? \\ - \textbf{Progression:} ??? & - \textbf{Progression:} ??? & - \textbf{Progression:} ??? & - \textbf{Progression:} ??? \\ - \textbf{Est. play time:} ??? & - \textbf{Est. play time:} ??? & - \textbf{Est. play time:} ??? & - \textbf{Est. play time:} ??? \\ - \textbf{Color map:} ??? & - \textbf{Color map:} ??? & - \textbf{Color map:} ??? & - \textbf{Color map:} ??? \\ - \textbf{Enemies}: ??? & - \textbf{Enemies}: ??? & - \textbf{Enemies}: ??? & - \textbf{Enemies}: ??? \\ - \textbf{Mechanics:} ??? & - \textbf{Mechanics:} ??? & - \textbf{Mechanics:} ??? & - \textbf{Mechanics:} ??? \\ - \textbf{Hazards:} ??? & - \textbf{Hazards:} ??? & - \textbf{Hazards:} ??? & + ground since transformation and is greeted by a + garbage compressor & + \textbf{Story:} After getting out of the garbage + Compressor the back alley is open for exploration & + \textbf{Story:} To get out of the alley to the lab + Pituicat has to get higher up & + \textbf{Story:} The roof is reached, but guarded by a + raven \\ + \textbf{Progression:} Player reaches new stage and is + introduced to new Powerup & + \textbf{Progression:} Player has to traverse a mostly + vertical level to get above the garbage containers & + \textbf{Progression:} Player climbs through garbage + chutes and over fire excape ladders to get to the roof + & + \textbf{Progression:} Player fights + \enquote{The Raven} \\ + \textbf{Est. play time:} 15 min. & + \textbf{Est. play time:} 15 min. & + \textbf{Est. play time:} 15 min. & + \textbf{Est. play time:} 5 min. \\ + \textbf{Color map:} red (bricks), blueish grey + (steel), grey (asphalt, concrete) & + \textbf{Color map:} red (bricks), blueish grey + (steel), grey (asphalt, concrete) & + \textbf{Color map:} red (bricks), blueish grey + (steel), grey (asphalt, concrete), + blue/black (glass panes) & + \textbf{Color map:} grey (roof), white (air chutes), + red (brick), blue (glass panes) \\ + \textbf{Enemies}: Rat, Spider, Big Spider & + \textbf{Enemies}: Rat, Spider, Big Spider, Cleaner Bot + & + \textbf{Enemies}: Spider, Big Spider, Sparrow & + \textbf{Enemies}: \enquote{The Raven} \\ + \textbf{Mechanics:} Wall Jump & + \textbf{Mechanics:} Wall Jump & + \textbf{Mechanics:} Wall Jump & + \textbf{Mechanics:} Wall Jump \\ + \textbf{Hazards:} Glass shard pit, Battery acid, + conveyor belt, cardboard platform (breaks) & + \textbf{Hazards:} Glass shard pit, Battery acid, + conveyor belt, cardboard platform (breaks), + dripping bleh & + \textbf{Hazards:} conveyor belt, + cardboard platform (breaks), + dripping bleh & \textbf{Hazards:} None \\ - \textbf{Power-ups:} ??? & - \textbf{Power-ups:} ??? & - \textbf{Power-ups:} ??? & - \textbf{Power-ups:} ??? \\ - \textbf{Economy:} ??? & - \textbf{Economy:} ??? & - \textbf{Economy:} ??? & - \textbf{Economy:} ??? \\ - \textbf{Puzzles:} ??? & - \textbf{Puzzles:} ??? & - \textbf{Puzzles:} ??? & - \textbf{Puzzles:} ??? \\ + \textbf{Power-ups:} Oily Emulsion, Latex & + \textbf{Power-ups:} Oily Emulsion, Latex & + \textbf{Power-ups:} Oily Emulsion, Latex & + \textbf{Power-ups:} Oily Emulsion, Latex \\ + \textbf{Economy:} None & + \textbf{Economy:} DNA-Fragment & + \textbf{Economy:} None & + \textbf{Economy:} DNA-Fragment \\ + \textbf{Puzzles:} Disable garbage compressor & + \textbf{Puzzles:} Find and shutt off breakers for bad + wiring & + \textbf{Puzzles:} trick a flock of birds into going + somewhere else & + \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD & @@ -171,10 +196,10 @@ top=2.00cm,bottom=2.00cm]{geometry} \section{Abandoned Lab} \begin{tabular}{ - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| } \textbf{Level: Back Alley 1} & \textbf{Level: Back Alley 2} & @@ -235,10 +260,10 @@ top=2.00cm,bottom=2.00cm]{geometry} \section{The Highway} \begin{tabular}{ - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| } \textbf{Level: Back Alley 1} & \textbf{Level: Back Alley 2} & @@ -299,10 +324,10 @@ top=2.00cm,bottom=2.00cm]{geometry} \section{Military-Industrial Complex} \begin{tabular}{ - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| } \textbf{Level: Back Alley 1} & \textbf{Level: Back Alley 2} & @@ -363,10 +388,10 @@ top=2.00cm,bottom=2.00cm]{geometry} \section{Secret Base} \begin{tabular}{ - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} - p{.23\linewidth} + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| + p{.23\linewidth}| } \textbf{Level: Back Alley 1} & \textbf{Level: Back Alley 2} &