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add reverse-checking of collision

movable_objects2
nek0 1 year ago
parent
commit
67e4c9ca80
  1. 89
      src/Classes/Physics/Collidible.hs

89
src/Classes/Physics/Collidible.hs

@ -8,6 +8,8 @@ import Linear
import Data.String (fromString)
import Data.List (minimumBy)
-- internal imports
import Classes.Physics.Mass
@ -51,12 +53,18 @@ class (Show c, Mass c) => Collidible c where
m2p3 = m2b2
m2p4 = V2 m2b2x m2b1y
quad1 = map (p1 +) [m1p1, m1p2, m1p3, m1p4]
g1 = (m2p1, m2p2)
g2 = (m2p2, m2p3)
g3 = (m2p3, m2p4)
g4 = (m2p4, m2p1)
gs = map (\(s1, s2) -> (p2 + s1, p2 + s2)) [g1, g2, g3, g4]
t q@(V2 mqpx mqpy) (ps@(V2 mspx mspy), pt@(V2 mtpx mtpy)) =
quad2 = map (p2 +) [m2p1, m2p2, m2p3, m2p4]
g11 = (m1p1, m1p2)
g12 = (m1p2, m1p3)
g13 = (m1p3, m1p4)
g14 = (m1p4, m1p1)
g21 = (m2p1, m2p2)
g22 = (m2p2, m2p3)
g23 = (m2p3, m2p4)
g24 = (m2p4, m2p1)
g1s = map (\(s1, s2) -> (p1 + s1, p1 + s2)) [g11, g12, g13, g14]
g2s = map (\(s1, s2) -> (p2 + s1, p2 + s2)) [g21, g22, g23, g24]
t1 q@(V2 mqpx mqpy) (ps@(V2 mspx mspy), pt@(V2 mtpx mtpy)) =
if d1x == 0 && d1y == 0
then dt
else
@ -65,13 +73,35 @@ class (Show c, Mass c) => Collidible c where
in
(cx * (-ry) - (-rx) * cy) /
(d1x * (-ry) - (-rx) * d1y)
s q@(V2 mqpx mqpy) (ps@(V2 mspx mspy), pt@(V2 mtpx mtpy)) =
t2 q@(V2 mqpx mqpy) (ps@(V2 mspx mspy), pt@(V2 mtpx mtpy)) =
if d2x == 0 && d2y == 0
then dt
else
let (V2 cx cy) = ps - q
(V2 rx ry) = pt - ps
in
(cx * (-ry) - (-rx) * cy) /
(d2x * (-ry) - (-rx) * d2y)
s1 q@(V2 mqpx mqpy) (ps@(V2 mspx mspy), pt@(V2 mtpx mtpy)) =
let (V2 cx cy) = ps - q
(V2 rx ry) = pt - ps
in
(d1x * cy - cx * d1y) /
(d1x * (-ry) - (-rx) * d1y)
inside m =
s2 q@(V2 mqpx mqpy) (ps@(V2 mspx mspy), pt@(V2 mtpx mtpy)) =
let (V2 cx cy) = ps - q
(V2 rx ry) = pt - ps
in
(d2x * cy - cx * d2y) /
(d2x * (-ry) - (-rx) * d2y)
inside1 m =
let dm = m - (p1 + m1p4)
dc = (p1 + m1p3) - (p1 + m1p4)
da = (p1 + m1p1) - (p1 + m1p4)
in
(0 < dm `dot` dc && dm `dot` dc < dc `dot` dc) &&
(0 < dm `dot` da && dm `dot` da < da `dot` da)
inside2 m =
let dm = m - (p2 + m2p4)
dc = (p2 + m2p3) - (p2 + m2p4)
da = (p2 + m2p1) - (p2 + m2p4)
@ -79,19 +109,45 @@ class (Show c, Mass c) => Collidible c where
(0 < dm `dot` dc && dm `dot` dc < dc `dot` dc) &&
(0 < dm `dot` da && dm `dot` da < da `dot` da)
in
if any inside quad1
if any inside1 quad2 || any inside2 quad1
then Collision 0
(if abs d1x > abs d1y
then V2 (round $ signum d1x) 0
else V2 0 (round $ signum d1y)
)
else
let res = foldl
let res1 = foldl
(\acc1 gx ->
let gt = foldl
(\acc2 q ->
let qt = t1 q gx
qs = s1 q gx
in
if (qs > 0 && qs < 1) && (qt > 0 && qt < acc2)
then qt
else acc2
)
(fst acc1)
quad1
in
if gt < fst acc1
then
( gt
, if gx == (p2 + fst g21, p2 + snd g22) ||
gx == (p2 + fst g23, p2 + snd g23)
then V2 (round $ signum d1x) 0
else V2 0 (round $ signum d1y)
)
else acc1
)
(dt, V2 0 0)
g2s
res2 = foldl
(\acc1 gx ->
let gt = foldl
(\acc2 q ->
let qt = t q gx
qs = s q gx
let qt = t2 q gx
qs = s2 q gx
in
if (qs > 0 && qs < 1) && (qt > 0 && qt < acc2)
then qt
@ -103,15 +159,16 @@ class (Show c, Mass c) => Collidible c where
if gt < fst acc1
then
( gt
, if gx == (p2 + fst g1, p2 + snd g2) ||
gx == (p2 + fst g3, p2 + snd g3)
, if gx == (p1 + fst g11, p2 + snd g12) ||
gx == (p1 + fst g13, p2 + snd g13)
then V2 (round $ signum d1x) 0
else V2 0 (round $ signum d1y)
)
else acc1
)
(dt, V2 0 0)
gs
g1s
res = minimumBy (\a b -> fst a `compare` fst b) [res1, res2]
in
if fst res < dt
then Collision `uncurry`
@ -198,7 +255,7 @@ elasticCollision damping mo1 mo2 (Collision ddt (V2 dirx diry)) =
(p1 +
if ddt == 0
then
if diry == 0
if abs bx < abs by
then
V2 bx 0
else

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