diff --git a/gdd/beat_chart.pdf b/gdd/beat_chart.pdf index a62ce96..247a9bb 100644 Binary files a/gdd/beat_chart.pdf and b/gdd/beat_chart.pdf differ diff --git a/gdd/beat_chart.tex b/gdd/beat_chart.tex index ebacd5e..0d6168b 100644 --- a/gdd/beat_chart.tex +++ b/gdd/beat_chart.tex @@ -282,7 +282,7 @@ top=2.00cm,bottom=2.00cm]{geometry} \textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested areas & \textbf{Story:} Pituicat faces \enquote{Mother Snake} \\ - \textbf{Progression:} Player is introduced to new surroundings and new Powerup & + \textbf{Progression:} Player is introduced to new stage and powerup & \textbf{Progression:} Player crosses a rather long level with scarce resources & \textbf{Progression:} Player enters a rattlesnake infested area of the Highway & \textbf{Progression:} Player faces \enquote{Mother Snake}, the Boss of this @@ -339,54 +339,66 @@ top=2.00cm,bottom=2.00cm]{geometry} p{.23\linewidth}| p{.23\linewidth}| } - \textbf{Level: Back Alley 1} & - \textbf{Level: Back Alley 2} & - \textbf{Level: Back Alley 3} & - \textbf{Level: Back Alley 4} \\ - \textbf{Name: Back Alley -- Light of day} & - \textbf{Name: Back Alley -- ???} & - \textbf{Name: Back Alley -- ???} & - \textbf{Name: Back Alley -- ???} \\ - \textbf{Story:} ???& - \textbf{Story:} ??? & - \textbf{Story:} ??? & - \textbf{Story:} ??? \\ - \textbf{Progression:} ??? & - \textbf{Progression:} ??? & - \textbf{Progression:} ??? & - \textbf{Progression:} ??? \\ - \textbf{Est. play time:} ??? & - \textbf{Est. play time:} ??? & - \textbf{Est. play time:} ??? & - \textbf{Est. play time:} ??? \\ - \textbf{Color map:} ??? & - \textbf{Color map:} ??? & - \textbf{Color map:} ??? & - \textbf{Color map:} ??? \\ - \textbf{Enemies}: ??? & - \textbf{Enemies}: ??? & - \textbf{Enemies}: ??? & - \textbf{Enemies}: ??? \\ - \textbf{Mechanics:} ??? & - \textbf{Mechanics:} ??? & - \textbf{Mechanics:} ??? & - \textbf{Mechanics:} ??? \\ - \textbf{Hazards:} ??? & - \textbf{Hazards:} ??? & - \textbf{Hazards:} ??? & + \textbf{Level: Military-Industrial Complex 1} & + \textbf{Level: Military-Industrial Complex 2} & + \textbf{Level: Military-Industrial Complex 3} & + \textbf{Level: Military-Industrial Complex 4} \\ + \textbf{Name: Military-Industrial Complex -- Outer Ring} & + \textbf{Name: Military-Industrial Complex -- Death Zone} & + \textbf{Name: Military-Industrial Complex -- At the Gates} & + \textbf{Name: Military-Industrial Complex -- Nice Kitty?} \\ + \textbf{Story:} Pituicat reaches the Military-Industrial Complex and needs to + find a way to get past the first security ring. & + \textbf{Story:} Pituicat has to cross the death zone between the outer ring and + the entrance to the Base. & + \textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way + to the base & + \textbf{Story:} Pituicat faces \enquote{M30w} guarding the base \\ + \textbf{Progression:} Introduction to new stage and powerup & + \textbf{Progression:} Crossing of a vast, open and dangerous terrain & + \textbf{Progression:} Crossing a branched Level with lots of obstacles & + \textbf{Progression:} Fight the stage boss \\ + \textbf{Est. play time:} 15 min. & + \textbf{Est. play time:} 15 min. & + \textbf{Est. play time:} 15 min. & + \textbf{Est. play time:} 5 min. \\ + \textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky), + dark gray (concrete, steel) & + \textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky), + dark gray (concrete, steel) & + \textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) & + \textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) \\ + \textbf{Enemies}: Guard Dog, TaserTurret, CyberEagle, Doubleheaded Cobra & + \textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle, + Doubleheaded Cobra, ManHack & + \textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle, + Doubleheaded Cobra, ManHack, Armed Skimmer & + \textbf{Enemies}: \enquote{M30w} \\ + \textbf{Mechanics:} Wall Jump & + \textbf{Mechanics:} Wall Jump & + \textbf{Mechanics:} Wall Jump & + \textbf{Mechanics:} Wall Jump \\ + \textbf{Hazards:} Electric Fence, Ground Spikes & + \textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines & + \textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines, + Conveyor Belt, Industrial Press & \textbf{Hazards:} None \\ - \textbf{Power-ups:} ??? & - \textbf{Power-ups:} ??? & - \textbf{Power-ups:} ??? & - \textbf{Power-ups:} ??? \\ - \textbf{Economy:} ??? & - \textbf{Economy:} ??? & - \textbf{Economy:} ??? & - \textbf{Economy:} ??? \\ - \textbf{Puzzles:} ??? & - \textbf{Puzzles:} ??? & - \textbf{Puzzles:} ??? & - \textbf{Puzzles:} ??? \\ + \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, + Purified Caffeine & + \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, + Purified Caffeine & + \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, + Purified Caffeine & + \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, + Purified Caffeine \\ + \textbf{Economy:} None & + \textbf{Economy:} DNA-Fragment & + \textbf{Economy:} None & + \textbf{Economy:} DNA-Fragment \\ + \textbf{Puzzles:} Get over electric Fence, Turret Area, Deactivate Ground Spikes & + \textbf{Puzzles:} Deactivate electrified Ground spikes & + \textbf{Puzzles:} Deactivate the industrial machines to reach the base entrance & + \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD &