diff --git a/gdd/beat_chart.pdf b/gdd/beat_chart.pdf new file mode 100644 index 0000000..e32c16b Binary files /dev/null and b/gdd/beat_chart.pdf differ diff --git a/gdd/beat_chart.tex b/gdd/beat_chart.tex new file mode 100644 index 0000000..1b6c72a --- /dev/null +++ b/gdd/beat_chart.tex @@ -0,0 +1,46 @@ +\documentclass[12pt,a4paper,landscape]{scrartcl} +\usepackage[utf8]{inputenc} +\usepackage[T1]{fontenc} +\usepackage[english]{babel} +\usepackage{amsmath} +\usepackage{amsfonts} +\usepackage{amssymb} +\usepackage{graphicx} +\usepackage[left=2.00cm, right=2.00cm, top=2.00cm, bottom=2.00cm]{geometry} +\author{Amedeo Molnár} +\title{Pituicat -- Beat Chart} +\date{\today} + +\begin{document} + +\pagenumbering{gobble} +\maketitle + +\newpage +\tableofcontents +\newpage +\pagenumbering{arabic} +\setcounter{page}{1} + +\section{The Sewer} + +\begin{tabular}{p{.33\linewidth}p{.33\linewidth}p{.33\linewidth}} + \textbf{Level: The Sewer 1} & \textbf{Level: The Sewer 2}& \\ + \textbf{Name: The Sewer -- This is (not) the end} & \textbf{Name: The Sewer -- Fish and Chips}& \\ + \textbf{Story:} Pituicat awakens in a dark corner of the sewers & & \\ + \textbf{Progression:} Player taught basic movement, + combat and collecting powerups & & \\ + \textbf{Est. play time:} 15 min. & & \\ + \textbf{Color map:} brownish tones (eww!), red (bricks, pipes), yellow (lights), blue (pipes)& & \\ + \textbf{Enemies}: Woodlice, Goldfish + \textbf{Mechanics:} Wall jump & & \\ + \textbf{Hazards:}cracky platform & & \\ + \textbf{Power-ups:} Peptide, Oily Emulsion & & \\ + \textbf{Abilities:} & & \\ + \textbf{Economy:} & & \\ + \textbf{Bonus Material:} & & \\ + \textbf{Music track:} TBD & & \\ +\end{tabular} + + +\end{document} \ No newline at end of file