simplifying drawing for performance purposes.
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1 changed files with 27 additions and 19 deletions
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@ -19,26 +19,19 @@ drawRect
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-> G.Color -- ^ Color to draw in
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-> DrawType -- ^ Draw type
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-> GeglRectangle -- ^ Dimensions of Rectangle
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-> Affection a ()
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drawRect buf color dt rect@G.GeglRectangle{..} =
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liftIO $ G.iterateOver buf rect (B.PixelFormat B.RGBA B.CFdouble) G.GeglAccessReadWrite G.GeglAbyssNone $
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(\(G.Pixel px py pc) ->
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case dt of
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Fill ->
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let col = colorize pc color
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in
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G.Pixel px py col
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Line width ->
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if (px >= rectangleX && px <= (rectangleX + width) ||
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px <= (rectangleX + rectangleWidth) && px >= (rectangleX + rectangleWidth - width)) &&
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(py >= rectangleY && py <= (rectangleY + width) ||
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py <= (rectangleY + rectangleHeight) && py >= (rectangleY + rectangleHeight - width))
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then
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let col = colorize pc color
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in G.Pixel px py col
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else
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G.Pixel px py pc
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-> IO ()
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drawRect buf color (Fill) rect@G.GeglRectangle{..} =
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G.pixelPoke buf rect (B.PixelFormat B.RGBA B.CFdouble) G.GeglAccessReadWrite G.GeglAbyssNone $
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(\(x, y) ->
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let col = unsafeColorize color
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in
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G.Pixel x y col
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)
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drawRect buf color (Line size) rect@G.GeglRectangle{..} = do
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drawRect buf color Fill (G.GeglRectangle rectangleX rectangleY rectangleWidth size)
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drawRect buf color Fill (G.GeglRectangle rectangleX rectangleY size rectangleHeight)
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drawRect buf color Fill (G.GeglRectangle (rectangleWidth - size) rectangleY size rectangleHeight)
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drawRect buf color Fill (G.GeglRectangle rectangleX (rectangleHeight - size) rectangleWidth size)
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-- | compute color for a single pixel
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colorize
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@ -69,3 +62,18 @@ colorize (rr, rg, rb, ra) col =
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, G.CVdouble $ CDouble $ blu / da
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, G.CVdouble $ CDouble $ ca
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)
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unsafeColorize col =
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let
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(r, g, b) = case col of
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G.RGBA cr cg cb _ -> (cr, cg, cb)
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G.RGB cr cg cb -> (cr, cg, cb)
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a = case col of
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G.RGBA _ _ _ ca -> ca
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G.RGB _ _ _ -> 1
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in
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( G.CVdouble $ CDouble $ r
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, G.CVdouble $ CDouble $ g
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, G.CVdouble $ CDouble $ b
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, G.CVdouble $ CDouble $ a
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)
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