From b53d93b60815cacef7aca45e80e83a59bbe5868c Mon Sep 17 00:00:00 2001 From: nek0 Date: Mon, 26 Jul 2021 06:28:40 +0200 Subject: [PATCH] trying to shove things around --- src/Physics/Classes/Collidible.hs | 54 +++++++++++++++++++------------ src/Types/Player.hs | 1 + 2 files changed, 34 insertions(+), 21 deletions(-) diff --git a/src/Physics/Classes/Collidible.hs b/src/Physics/Classes/Collidible.hs index dea5373..334ff58 100644 --- a/src/Physics/Classes/Collidible.hs +++ b/src/Physics/Classes/Collidible.hs @@ -182,27 +182,37 @@ class (Show c, Mass c) => Collidible c where NoCollision -> if overlap then - let xoverlap = floor (maximum (filter (0 >) - [ pm2b2x - pm2b1x - , pm2b1x - pm1b2x - ])) - yoverlap = floor (maximum (filter (0 >) - [ pm2b1y - pm1b2y - , pm2b2y - pm1b1y - ])) + let xoverlap = floor $ -- (maximum (filter (0 >) + -- [ + pm2b2x - pm2b1x + -- , pm2b1x - pm1b2x + -- ])) + yoverlap = floor $ -- (maximum (filter (0 >) + -- [ + pm2b1y - pm1b2y + -- , pm2b2y - pm1b1y + -- ])) in - if xoverlap < yoverlap - then - if xoverlap < 0 - then OverlapCollision - (V2 xoverlap 0) - else + case (xoverlap < 0, yoverlap < 0) of + (True, True) -> + if xoverlap < yoverlap + then + if xoverlap < 0 + then OverlapCollision + (V2 xoverlap 0) + else + NoCollision + else + if yoverlap < 0 + then OverlapCollision + (V2 0 yoverlap) + else NoCollision + (True, False) -> + OverlapCollision (V2 xoverlap 0) + (False, True) -> + OverlapCollision (V2 0 yoverlap) + (False, False) -> NoCollision - else - if yoverlap < 0 - then OverlapCollision - (V2 0 yoverlap) - else NoCollision else NoCollision _ -> A.log A.Error @@ -255,8 +265,10 @@ elasticCollision damping mo1 (mo2, OverlapCollision depth) dt = let m1 = mass mo1 m2 = mass mo2 (V2 dx dy) = (/ dt) . fromIntegral <$> depth - v1x' = 2 * (m1 * dx + m2 * (-dx)) / (m1 + m2) - dx - v1y' = 2 * (m1 * dy + m2 * (-dy)) / (m1 + m2) - dy + -- v1x' = 2 * (m1 * dx + m2 * (-dx)) / (m1 + m2) - dx + -- v1y' = 2 * (m1 * dy + m2 * (-dy)) / (m1 + m2) - dy + v1x' = 2 * (m1 * dx) / (m1 + m2) + v1y' = 2 * (m1 * dy) / (m1 + m2) nvel = if m1 == recip 0 then V2 0 0 else (damping *) <$> diff --git a/src/Types/Player.hs b/src/Types/Player.hs index 2fb0b07..906aba0 100644 --- a/src/Types/Player.hs +++ b/src/Types/Player.hs @@ -174,6 +174,7 @@ instance Mass Pituicat where move dt cat = let dpos = (dt *) <$> velocity cat mpos = (dt *) <$> + -- pcMoveVel cat (if pcXColl cat then V2 (-1) 1 else V2 1 1) * pcMoveVel cat in positionUpdater cat (position cat + dpos + mpos)