Commit Graph

487 Commits

Author SHA1 Message Date
nek0 df08bd1f27 add .envrc 2023-04-20 10:35:37 +02:00
nek0 a91b078285 update flake 2023-04-20 06:37:35 +02:00
nek0 bceff3fb14 remove old reference 2023-04-20 06:31:01 +02:00
nek0 631a31876f ignore result symlink 2023-03-25 21:51:02 +01:00
nek0 8cbd261238 update flake and remove local affection copy 2023-03-25 13:50:03 +01:00
nek0 84d1af5ccf finished flakes 2022-12-25 06:26:23 +01:00
nek0 cf28f10fd1 use git subtree for affection framework 2022-08-13 11:12:04 +02:00
nek0 2a424d17e5 Merge commit '9b7b1c6167b4fa516b91759ca86139ede07f231d' 2022-05-13 16:37:25 +02:00
nek0 c9f013a465 ignore direnv 2022-05-13 16:34:09 +02:00
nek0 0c4423c4aa modernize shell.nix 2022-05-13 16:33:25 +02:00
nek0 9b7b1c6167 fix unexpected eventlessness 2022-05-13 16:13:12 +02:00
nek0 2696dedbb4 some little updates 2022-05-12 19:07:08 +02:00
nek0 337fcf9cd0 interaction in y direction works 2021-07-25 16:14:05 +02:00
nek0 0a2e3f05d4 halfway interactable objects 2021-07-25 15:51:42 +02:00
nek0 819559607c some cleanup 2021-07-25 13:29:02 +02:00
nek0 5c634c3865 reworked player movement 2021-07-25 10:11:28 +02:00
nek0 8dd37e8e95 reworking walking 2021-07-24 09:35:41 +02:00
nek0 87b70cd93a better description 2021-07-24 03:33:12 +02:00
nek0 d71437774f linted 2021-07-24 03:33:00 +02:00
nek0 95f5b2c3a8 linting 2021-07-14 02:42:24 +02:00
nek0 3f45ae580c linted 2021-07-09 19:49:09 +02:00
nek0 5567b515e8 linted 2021-07-09 19:39:50 +02:00
nek0 26e6825d0e clean 2021-07-08 19:16:56 +02:00
nek0 d7373e0c28 increase player mass 2021-07-08 18:45:02 +02:00
nek0 b3a2e58af4 tinker more on collision. objects move, but glitches ensue. 2021-07-08 18:39:31 +02:00
nek0 40e82e26f6 try making objects move 2021-05-14 09:22:01 +02:00
nek0 25b6eb659d fix view update issue 2021-05-01 22:27:18 +02:00
nek0 2e25c4cfcc introduce and propagate view direction 2021-05-01 22:16:06 +02:00
nek0 58ae21724b cat flips in move direction 2021-04-29 21:02:41 +02:00
nek0 865e931a43 collision corner case 2021-04-29 20:53:03 +02:00
nek0 6633fffb30 decrease collision boundaries of player 2021-04-29 20:52:42 +02:00
nek0 1ab8befd8f restructure: moved Graphics and Physics into own subfolders 2021-04-29 20:28:52 +02:00
nek0 61451a4a10 first powerup including effects works 2021-04-29 06:09:32 +02:00
nek0 03a577fd18 reduce debug output 2021-04-29 02:18:30 +02:00
nek0 6f816eedef remove obsolete debug output 2021-04-28 16:40:23 +02:00
nek0 3079ee74e1 some tinkering with cast and collision 2021-04-28 16:35:51 +02:00
nek0 21df43b773 starting work on powerups. Drawable for now 2021-04-22 05:37:57 +02:00
nek0 370d6def45 Merge branch 'collectable' of ssh://gitea.nek0.eu:2200/nek0/pituicat into collectable 2021-04-21 14:40:55 +02:00
nek0 9e04a4fddb start collectables 2021-04-21 14:39:26 +02:00
nek0 d095569911 add missing imports 2021-04-21 14:39:26 +02:00
nek0 5a15be6eef update cabal file 2021-04-21 14:39:26 +02:00
nek0 b51248e7e7 create base classes for collectable powerups 2021-04-21 14:39:26 +02:00
nek0 310105ed48 start tangibles 2021-04-21 14:39:26 +02:00
nek0 927d7af132 fix error in movement caused by numlock modifier 2021-04-21 14:37:47 +02:00
nek0 2ec22ea6b0 start collectables 2021-04-20 04:19:54 +02:00
nek0 039d567be8 add missing imports 2021-04-18 15:07:56 +02:00
nek0 083ef004cd update cabal file 2021-04-18 15:05:20 +02:00
nek0 f3a70c100f create base classes for collectable powerups 2021-04-18 14:56:32 +02:00
nek0 efb5046ec7 make proper wall slide 2021-04-17 11:33:28 +02:00
nek0 84923b2622 wrong key given 2021-04-17 10:16:07 +02:00