Commit Graph

73 Commits

Author SHA1 Message Date
nek0 67e4c9ca80 add reverse-checking of collision 2021-01-20 07:13:04 +01:00
nek0 de22c2fffe zero allmovement in collision direction 2021-01-20 05:21:50 +01:00
nek0 87b2b2ad05 make camera follow the cat 2021-01-20 05:21:50 +01:00
nek0 bf04946a1b add collision direction to overlaps and make unground possible in movement 2021-01-20 04:40:57 +01:00
nek0 ae38902d9c restructuring 2021-01-19 21:46:17 +01:00
nek0 3d9af3eaf8 fix collision detection yet again 2021-01-19 21:46:07 +01:00
nek0 fe947c8ba5 stop lerping on collision with vertical wall 2021-01-19 12:50:15 +01:00
nek0 0b03c306c3 correct reaction 2021-01-17 20:57:45 +01:00
nek0 bb61df8b6d more granular reaction 2021-01-17 20:29:27 +01:00
nek0 a99a70eb9d make better collision reaction 2021-01-17 02:30:45 +01:00
nek0 3b3b9822f5 make window size fix 2021-01-14 23:08:57 +01:00
nek0 430e2fff14 reworked collision again 2021-01-14 23:08:24 +01:00
nek0 8627f80be2 tinkering with collision and movement 2021-01-12 03:12:02 +01:00
nek0 6a4c0e5b42 adjust gravitation and jump 2021-01-12 00:53:00 +01:00
nek0 56779daa22 hunt warnings 2021-01-12 00:52:29 +01:00
nek0 e820437bdf first jump implementation 2021-01-12 00:51:58 +01:00
nek0 1e71b63f67 change subscriber function and close window on request 2021-01-11 17:06:29 +01:00
nek0 43f5649ce5 add missing module 2021-01-11 16:54:17 +01:00
nek0 24a04ecb36 prepare for keyboard input events 2021-01-11 12:01:07 +01:00
nek0 5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
nek0 a6977e81aa 'fix' shader error for AMD cards 2021-01-03 10:14:36 +01:00
nek0 3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
nek0 20954c0484 fix haddock markup 2021-01-02 23:21:01 +01:00
nek0 cd303affc8 fix remnants 2021-01-02 23:17:53 +01:00
nek0 b043ff7707 switch to deltatime-based collision detection to prevent tunneling 2021-01-02 22:46:46 +01:00
nek0 8e870e3525 move player 2021-01-02 15:02:33 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4941ec1904 fix missing imports and wrong type declaration 2020-12-27 05:30:57 +01:00
nek0 d55cb1f38e add or modify container modules 2020-12-27 05:27:07 +01:00
nek0 7b174248ec move velocity into Mass typeclass 2020-12-27 05:25:54 +01:00
nek0 454405b564 add typeclass for collidible objects 2020-12-27 05:19:51 +01:00
nek0 253e698cc4 commence physics implementation with mass 2020-12-27 02:31:10 +01:00
nek0 4137101dbc make Pituicat an Actor and update it properly 2020-12-24 12:02:09 +01:00
nek0 3bfa8671b0 do not limit texture color 2020-12-23 17:16:30 +01:00
nek0 675b0ff155 we have a player! 2020-12-23 16:39:45 +01:00
nek0 99f37fc6b2 correct wrong output 2020-12-23 16:17:25 +01:00
nek0 2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00
nek0 a859814fda fix infinite loop when expanding buffers 2020-12-23 07:20:23 +01:00
nek0 5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
nek0 c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
nek0 9c2f93a60c move more stuff around 2020-12-14 03:27:21 +01:00
nek0 efbbc49b54 get a texture to show up correctly 2020-12-14 03:12:33 +01:00
nek0 b176155b8a move stuff around 2020-12-14 03:11:46 +01:00
nek0 e4bd5198e0 fix haddock markup 2020-12-07 17:09:05 +01:00
nek0 1eae6ae381 fix haddock markup 2020-12-07 16:03:16 +01:00
nek0 7142ce9b55 bind buffers before reading from them 2020-12-07 16:02:57 +01:00
nek0 e7e157c8ab deleting obsolete files 2020-12-07 00:38:17 +01:00
nek0 ec087113f8 preapare for textures 2020-12-07 00:26:17 +01:00
nek0 b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
nek0 a9165b852a change byte offset to offset in number of buffer elements 2020-12-05 10:40:07 +01:00