Commit Graph

415 Commits

Author SHA1 Message Date
nek0 5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
nek0 3873c62f17 update test level map 2020-12-14 08:00:42 +01:00
nek0 c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
nek0 9c2f93a60c move more stuff around 2020-12-14 03:27:21 +01:00
nek0 efbbc49b54 get a texture to show up correctly 2020-12-14 03:12:33 +01:00
nek0 6523f13cac get more output... 2020-12-14 03:12:04 +01:00
nek0 b176155b8a move stuff around 2020-12-14 03:11:46 +01:00
nek0 e4bd5198e0 fix haddock markup 2020-12-07 17:09:05 +01:00
nek0 1eae6ae381 fix haddock markup 2020-12-07 16:03:16 +01:00
nek0 7142ce9b55 bind buffers before reading from them 2020-12-07 16:02:57 +01:00
nek0 d0a9d342c7 add packages in extern to project packages 2020-12-07 12:59:52 +01:00
nek0 dbc3188317 clarification 2020-12-07 01:50:32 +01:00
nek0 a3f92c9960 expand build instructions for other Penguins 2020-12-07 01:49:27 +01:00
nek0 29c531ef73 fix headings 2020-12-07 01:47:20 +01:00
nek0 84e1c4ded2 add readme file at last 2020-12-07 01:45:49 +01:00
nek0 c58cc24910 notes turned obsolete. modular design preferred. 2020-12-07 00:42:33 +01:00
nek0 6073ba6cc9 removing references 2020-12-07 00:38:54 +01:00
nek0 e7e157c8ab deleting obsolete files 2020-12-07 00:38:17 +01:00
nek0 ec087113f8 preapare for textures 2020-12-07 00:26:17 +01:00
nek0 e3fd34731b ignore OpenGL trace files 2020-12-06 08:15:52 +01:00
nek0 5675cf7f6d reorganize modules and add new dependencies 2020-12-06 08:15:31 +01:00
nek0 b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
nek0 7e3fbd45c7 add shaders 2020-12-06 08:14:05 +01:00
nek0 5aaa2dd41b more verbose messages from engine on startup 2020-12-05 14:28:57 +01:00
nek0 a9165b852a change byte offset to offset in number of buffer elements 2020-12-05 10:40:07 +01:00
nek0 0fb10b0981 lots of plumbing to automate stuff 2020-12-05 10:10:37 +01:00
nek0 de5e692305 try out some freshly discovered magic tricks 2020-12-04 05:22:56 +01:00
nek0 171f71180f start restructuring 2020-10-30 07:38:18 +01:00
nek0 dc78b0fe7b meow 2020-10-28 11:48:58 +01:00
nek0 3b5d0a90ad introduce scenes and thus get rid of overly big enums 2020-10-25 19:33:18 +01:00
nek0 31f56d62a3 add Scene class 2020-10-25 19:32:44 +01:00
nek0 00ac2ef5b2 preparing for graphics 2020-10-17 16:19:18 +02:00
nek0 2e280d6e19 Draft more state implementation and make engine verbose 2020-10-17 10:35:25 +02:00
nek0 7c18915e9b build foundations for state machine 2020-10-17 01:53:25 +02:00
nek0 cf520852d0 extract size alongside data when reding in textures 2020-10-17 01:52:22 +02:00
nek0 ada9c1368f finish constructing maps 2020-10-17 01:51:19 +02:00
nek0 4eb31b1bf5 move gl call after context creation 2020-10-16 06:06:39 +02:00
nek0 29f8551b84 typo 2020-10-16 06:00:30 +02:00
nek0 864aa694ee whopsie 2020-10-15 19:45:30 +02:00
nek0 a49afbdee8 add package 2020-10-15 19:39:32 +02:00
nek0 a66e67ee69 add sync and GL infos 2020-10-15 18:49:04 +02:00
nek0 02ed49a17b prepare map construction 2020-10-12 06:29:09 +02:00
nek0 ff77587042 working on textures 2020-10-12 06:08:33 +02:00
nek0 31a58280ae successful read of map layer 2020-10-10 01:00:33 +02:00
nek0 4ea4de78f6 added test tile in map layer 2020-10-10 00:59:52 +02:00
nek0 77698627eb remove wrong export 2020-10-10 00:58:46 +02:00
nek0 bdc020e511 add tile map export 2020-10-10 00:58:18 +02:00
nek0 a1144db6d9 expand on types 2020-10-09 05:51:00 +02:00
nek0 bb364d6b1a remove doubles 2020-10-09 05:28:04 +02:00
nek0 12b788af5e more types 2020-10-06 04:19:07 +02:00