\documentclass[12pt,a4paper,landscape]{scrartcl}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage[english]{babel}
\usepackage{amsmath}
\usepackage{amsfonts}
\usepackage{amssymb}
\usepackage{graphicx}
\usepackage{csquotes}
\usepackage[left=2.00cm,right=2.00cm,
top=2.00cm,bottom=2.00cm]{geometry}
\author{Amedeo Molnár}
\title{Pituicat -- Beat Chart}
\date{\today}

\begin{document}

\pagenumbering{gobble}
\maketitle

\newpage
\tableofcontents
\newpage
\pagenumbering{arabic}
\setcounter{page}{1}

\section{The Sewer}

\begin{tabular}{
	p{.23\linewidth}|
	p{.23\linewidth}|
	p{.23\linewidth}|
	p{.23\linewidth}|
}
	\textbf{Level: The Sewer 1} &
	\textbf{Level: The Sewer 2} &
	\textbf{Level: The Sewer 3} &
	\textbf{Level: The Sewer 4} \\
	\textbf{Name: The Sewer -- This is (not) the end} &
	\textbf{Name: The Sewer -- Fish and Chips} &
	\textbf{Name: The Sewer -- Ratty business} &
	\textbf{Name: The Sewer -- Facing the King} \\
	\textbf{Story:} Pituicat awakens in a dark corner
	of the sewers &
	\textbf{Story:} Pituicat crosses the sewer, encounters
	first rat scouts &
	\textbf{Story:} Pituicat has to fights his way through
	the sewer &
	\textbf{Story:} King Rat is furious about Pituicat
	entering his domain and fights. \\
	\textbf{Progression:} Player taught basic movement,
	combat and collecting powerups &
	\textbf{Progression:} Player crosses first level and
	collects first powerups and solves first puzzles & 
	\textbf{Progression:} Player solves more complex
	puzzles
	and encounters lots of rats &
	\textbf{Progression:} Player fights
	\enquote{King Rat} \\
	\textbf{Est. play time:} 15 min. &
	\textbf{Est. play time:} 15 min. & 
	\textbf{Est. play time:} 15 min. & 
	\textbf{Est. play time:} 5 min. \\
	\textbf{Color map:} brownish tones (eww!), red
	(bricks, pipes), yellow (lights), blue (pipes) &
	\textbf{Color map:} brownish tones (eww!), red
	(bricks, pipes), yellow (lights), blue (pipes),
	yellowish blue (water?) &
	\textbf{Color map:} brownish tones (eww!), red
	(bricks, pipes), yellow (lights), blue (pipes),
	yellowish blue (water?) &
	\textbf{Color map:} brownish tones (eww!, Wood), red
	(bricks, pipes), yellow (lights), blue (pipes),
	yellowish blue (water?) \\
	\textbf{Enemies}: Woodlice, Goldfish &
	\textbf{Enemies}: Woodlice, Goldfish, Rat scout &
	\textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat,
	Big Rat &
	\textbf{Enemies}: \enquote{King Rat} \\
	\textbf{Mechanics:} Wall jump &
	\textbf{Mechanics:} Wall jump &
	\textbf{Mechanics:} Wall jump &
	\textbf{Mechanics:} Wall jump \\
	\textbf{Hazards:} Cracky platform, Sewage &
	\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops &
	\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops,
	Slippery ground &
	\textbf{Hazards:} None \\
	\textbf{Power-ups:} Peptide, Oily Emulsion &
	\textbf{Power-ups:} Peptide, Oily Emulsion &
	\textbf{Power-ups:} Peptide, Oily Emulsion &
	\textbf{Power-ups:} Peptide, Oily Emulsion \\
	\textbf{Economy:} None &
	\textbf{Economy:} DNA-Fragment &
	\textbf{Economy:} None &
	\textbf{Economy:} DNA-Fragment \\
	\textbf{Puzzles:} Light switch &
	\textbf{Puzzles:} Timed pump activation run &
	\textbf{Puzzles:} Slime ground maze &
	\textbf{Puzzles:} None \\
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD \\
\end{tabular}

\newpage

\section{Back Alley}

\begin{tabular}{
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
	}
	\textbf{Level: Back Alley 1} &
	\textbf{Level: Back Alley 2} &
	\textbf{Level: Back Alley 3} &
	\textbf{Level: Back Alley 4} \\
	\textbf{Name: Back Alley -- Under pressure} &
	\textbf{Name: Back Alley -- Light of day} &
	\textbf{Name: Back Alley -- Up the Pipe} &
	\textbf{Name: Back Alley -- Shadow in the sky} \\
	\textbf{Story:} Pituicat first reaches the world above
	ground since transformation and is greeted by a
	garbage compressor &
	\textbf{Story:} After getting out of the garbage
	Compressor the back alley is open for exploration &
	\textbf{Story:} To get out of the alley to the lab
	Pituicat has to get higher up &
	\textbf{Story:} The roof is reached, but guarded by a
	raven \\
	\textbf{Progression:} Player reaches new stage and is
	introduced to new Powerup &
	\textbf{Progression:} Player has to traverse a mostly
	vertical level to get above the garbage containers & 
	\textbf{Progression:} Player climbs through garbage
	chutes and over fire excape ladders to get to the roof
	&
	\textbf{Progression:} Player fights
	\enquote{The Raven} \\
	\textbf{Est. play time:} 15 min. &
	\textbf{Est. play time:} 15 min. & 
	\textbf{Est. play time:} 15 min. & 
	\textbf{Est. play time:} 5 min. \\
	\textbf{Color map:} red (bricks), blueish grey
	(steel), grey (asphalt, concrete) &
	\textbf{Color map:} red (bricks), blueish grey
	(steel), grey (asphalt, concrete) &
	\textbf{Color map:} red (bricks), blueish grey
	(steel), grey (asphalt, concrete),
	blue/black (glass panes) &
	\textbf{Color map:} grey (roof), white (air chutes),
	red (brick), blue (glass panes) \\
	\textbf{Enemies}: Rat, Spider, Big Spider &
	\textbf{Enemies}: Rat, Spider, Big Spider, Cleaner Bot
	 &
	\textbf{Enemies}: Spider, Big Spider, Sparrow &
	\textbf{Enemies}: \enquote{The Raven} \\
	\textbf{Mechanics:} Wall Jump &
	\textbf{Mechanics:} Wall Jump &
	\textbf{Mechanics:} Wall Jump &
	\textbf{Mechanics:} Wall Jump \\
	\textbf{Hazards:} Glass shard pit, Battery acid,
	conveyor belt, cardboard platform (breaks) &
	\textbf{Hazards:} Glass shard pit, Battery acid,
	conveyor belt, cardboard platform (breaks),
	dripping bleh &
	\textbf{Hazards:} conveyor belt,
	cardboard platform (breaks),
	dripping bleh &
	\textbf{Hazards:} None \\
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex \\
	\textbf{Economy:} None &
	\textbf{Economy:} DNA-Fragment &
	\textbf{Economy:} None &
	\textbf{Economy:} DNA-Fragment \\
	\textbf{Puzzles:} Disable garbage compressor &
	\textbf{Puzzles:} Find and shutt off breakers for bad
	wiring &
	\textbf{Puzzles:} trick a flock of birds into going
	somewhere else &
	\textbf{Puzzles:} None \\
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD \\
\end{tabular}

\newpage

\section{Abandoned Lab}

\begin{tabular}{
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
	}
	\textbf{Level: Abandoned Lab 1} &
	\textbf{Level: Abandoned Lab 2} &
	\textbf{Level: Abandoned Lab 3} &
	\textbf{Level: Abandoned Lab 4} \\
	\textbf{Name: Abandoned Lab -- Knock Knock} &
	\textbf{Name: Abandoned Lab -- Downwards} &
	\textbf{Name: Abandoned Lab -- Back home?} &
	\textbf{Name: Abandoned Lab -- The Experiment} \\
	\textbf{Story:} Pituicat enters its former home through a ventilation chute on the
	roof &
	\textbf{Story:} Pituicat has to find a way through the ventilation system &
	\textbf{Story:} Pituicat finds its old now mostly empty home and looks for his
	owner, but someone seems to have claimed the lab in the meantime &
	\textbf{Story:} Pituicat fights the claimer of the lab. \\
	\textbf{Progression:} Player is introduced to new stage and new powerup &
	\textbf{Progression:} Player has to traverse a labyrinthine level & 
	\textbf{Progression:} Player crosses tha lab and fights through hordes of
	enemies &
	\textbf{Progression:} Player faces and fights \enquote{CyberPsy} \\
	\textbf{Est. play time:} 15 min. &
	\textbf{Est. play time:} 15 min. & 
	\textbf{Est. play time:} 15 min. & 
	\textbf{Est. play time:} 5 min. \\
	\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
	\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
	\textbf{Color map:} grey-white (walls), brown (wood, furniture) &
	\textbf{Color map:} grey-white (walls), brown (wood, furniture) \\
	\textbf{Enemies}: Crazy Hamster, CyberSpider &
	\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster &
	\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster, PsyHamster &
	\textbf{Enemies}: \enquote{CyberPsy} \\
	\textbf{Mechanics:} Wall Jump &
	\textbf{Mechanics:} Wall Jump &
	\textbf{Mechanics:} Wall Jump &
	\textbf{Mechanics:} Wall Jump \\
	\textbf{Hazards:} Ventilator, UV-Sterilizer &
	\textbf{Hazards:} Ventilator, UV-Sterilizer, Laser Trap &
	\textbf{Hazards:} Robotic Limbs, Acid Puddle, Laser Trap, Explosive Bottles &
	\textbf{Hazards:} None \\
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
	\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead \\
	\textbf{Economy:} None &
	\textbf{Economy:} DNA-Fragment &
	\textbf{Economy:} None &
	\textbf{Economy:} DNA-Fragment \\
	\textbf{Puzzles:} Cross UV-Sterilizer &
	\textbf{Puzzles:} Get to the bottom of the main shaft &
	\textbf{Puzzles:} Deactivate shields guarding the new master of the lab &
	\textbf{Puzzles:} None \\
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD \\
\end{tabular}

\newpage

\section{The Highway}

\begin{tabular}{
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
	}
	\textbf{Level: Back Alley 1} &
	\textbf{Level: Back Alley 2} &
	\textbf{Level: Back Alley 3} &
	\textbf{Level: Back Alley 4} \\
	\textbf{Name: Back Alley -- Light of day} &
	\textbf{Name: Back Alley -- ???} &
	\textbf{Name: Back Alley -- ???} &
	\textbf{Name: Back Alley -- ???} \\
	\textbf{Story:} ???&
	\textbf{Story:} ??? &
	\textbf{Story:} ??? &
	\textbf{Story:} ??? \\
	\textbf{Progression:} ??? &
	\textbf{Progression:} ??? & 
	\textbf{Progression:} ??? &
	\textbf{Progression:} ??? \\
	\textbf{Est. play time:} ??? &
	\textbf{Est. play time:} ??? & 
	\textbf{Est. play time:} ??? & 
	\textbf{Est. play time:} ??? \\
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? \\
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? \\
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? \\
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} None \\
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? \\
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? \\
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? \\
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD \\
\end{tabular}

\newpage

\section{Military-Industrial Complex}

\begin{tabular}{
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
	}
	\textbf{Level: Back Alley 1} &
	\textbf{Level: Back Alley 2} &
	\textbf{Level: Back Alley 3} &
	\textbf{Level: Back Alley 4} \\
	\textbf{Name: Back Alley -- Light of day} &
	\textbf{Name: Back Alley -- ???} &
	\textbf{Name: Back Alley -- ???} &
	\textbf{Name: Back Alley -- ???} \\
	\textbf{Story:} ???&
	\textbf{Story:} ??? &
	\textbf{Story:} ??? &
	\textbf{Story:} ??? \\
	\textbf{Progression:} ??? &
	\textbf{Progression:} ??? & 
	\textbf{Progression:} ??? &
	\textbf{Progression:} ??? \\
	\textbf{Est. play time:} ??? &
	\textbf{Est. play time:} ??? & 
	\textbf{Est. play time:} ??? & 
	\textbf{Est. play time:} ??? \\
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? \\
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? \\
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? \\
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} None \\
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? \\
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? \\
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? \\
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD \\
\end{tabular}

\newpage

\section{Secret Base}

\begin{tabular}{
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
		p{.23\linewidth}|
	}
	\textbf{Level: Back Alley 1} &
	\textbf{Level: Back Alley 2} &
	\textbf{Level: Back Alley 3} &
	\textbf{Level: Back Alley 4} \\
	\textbf{Name: Back Alley -- Light of day} &
	\textbf{Name: Back Alley -- ???} &
	\textbf{Name: Back Alley -- ???} &
	\textbf{Name: Back Alley -- ???} \\
	\textbf{Story:} ???&
	\textbf{Story:} ??? &
	\textbf{Story:} ??? &
	\textbf{Story:} ??? \\
	\textbf{Progression:} ??? &
	\textbf{Progression:} ??? & 
	\textbf{Progression:} ??? &
	\textbf{Progression:} ??? \\
	\textbf{Est. play time:} ??? &
	\textbf{Est. play time:} ??? & 
	\textbf{Est. play time:} ??? & 
	\textbf{Est. play time:} ??? \\
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? &
	\textbf{Color map:} ??? \\
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? &
	\textbf{Enemies}: ??? \\
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? &
	\textbf{Mechanics:} ??? \\
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} ??? &
	\textbf{Hazards:} None \\
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? &
	\textbf{Power-ups:} ??? \\
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? &
	\textbf{Economy:} ??? \\
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? &
	\textbf{Puzzles:} ??? \\
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD &
	\textbf{Music track:} TBD \\
\end{tabular}
\end{document}
