\documentclass[12pt,a4paper,landscape]{scrartcl} \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc} \usepackage[english]{babel} \usepackage{amsmath} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{graphicx} \usepackage{csquotes} \usepackage[left=2.00cm,right=2.00cm, top=2.00cm,bottom=2.00cm]{geometry} \author{Amedeo Molnár} \title{Pituicat -- Beat Chart} \date{\today} \begin{document} \pagenumbering{gobble} \maketitle \newpage \tableofcontents \newpage \pagenumbering{arabic} \setcounter{page}{1} \section{The Sewer} \begin{tabular}{ p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| } \textbf{Level: The Sewer 1} & \textbf{Level: The Sewer 2} & \textbf{Level: The Sewer 3} & \textbf{Level: The Sewer 4} \\ \textbf{Name: The Sewer -- This is (not) the end} & \textbf{Name: The Sewer -- Fish and Chips} & \textbf{Name: The Sewer -- Ratty business} & \textbf{Name: The Sewer -- Facing the King} \\ \textbf{Story:} Pituicat awakens in a dark corner of the sewers. & \textbf{Story:} Pituicat crosses the sewer, encounters first rat scouts. & \textbf{Story:} Pituicat has to fights his way through the sewer. & \textbf{Story:} King Rat is furious about Pituicat entering his domain and fights. \\ \textbf{Progression:} Player taught basic movement, combat and collecting powerups & \textbf{Progression:} Player crosses first level and collects first powerups and solves first puzzles & \textbf{Progression:} Player solves more complex puzzles and encounters lots of rats & \textbf{Progression:} Player fights \enquote{King Rat} \\ \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 5 min. \\ \textbf{Color map:} brownish tones (eww!), red (bricks, pipes), yellow (lights), blue (pipes) & \textbf{Color map:} brownish tones (eww!), red (bricks, pipes), yellow (lights), blue (pipes), yellowish blue (water?) & \textbf{Color map:} brownish tones (eww!), red (bricks, pipes), yellow (lights), blue (pipes), yellowish blue (water?) & \textbf{Color map:} brownish tones (eww!, Wood), red (bricks, pipes), yellow (lights), blue (pipes), yellowish blue (water?) \\ \textbf{Enemies}: Woodlice, Goldfish & \textbf{Enemies}: Woodlice, Goldfish, Rat scout & \textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat, Big Rat & \textbf{Enemies}: \enquote{King Rat} \\ \textbf{Mechanics:} Wall jump & \textbf{Mechanics:} Wall jump & \textbf{Mechanics:} Wall jump & \textbf{Mechanics:} Wall jump \\ \textbf{Hazards:} Cracky platform, Sewage & \textbf{Hazards:} Cracky platform, Sewage, Sewage Drops & \textbf{Hazards:} Cracky platform, Sewage, Sewage Drops, Slippery ground & \textbf{Hazards:} None \\ \textbf{Power-ups:} Peptide, Oily Emulsion & \textbf{Power-ups:} Peptide, Oily Emulsion & \textbf{Power-ups:} Peptide, Oily Emulsion & \textbf{Power-ups:} Peptide, Oily Emulsion \\ \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment & \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment \\ \textbf{Puzzles:} Light switch & \textbf{Puzzles:} Timed pump activation run & \textbf{Puzzles:} Slime ground maze & \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD \\ \end{tabular} \newpage \section{Back Alley} \begin{tabular}{ p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| } \textbf{Level: Back Alley 1} & \textbf{Level: Back Alley 2} & \textbf{Level: Back Alley 3} & \textbf{Level: Back Alley 4} \\ \textbf{Name: Back Alley -- Under pressure} & \textbf{Name: Back Alley -- Light of day} & \textbf{Name: Back Alley -- Up the Pipe} & \textbf{Name: Back Alley -- Shadow in the sky} \\ \textbf{Story:} Pituicat first reaches the world above ground since transformation and is greeted by a garbage compressor. & \textbf{Story:} After getting out of the garbage Compressor the back alley is open for exploration. & \textbf{Story:} To get out of the alley to the lab Pituicat has to get higher up. & \textbf{Story:} The roof is reached, but guarded by a raven. \\ \textbf{Progression:} Player reaches new stage and is introduced to new Powerup & \textbf{Progression:} Player has to traverse a mostly vertical level to get above the garbage containers & \textbf{Progression:} Player climbs through garbage chutes and over fire excape ladders to get to the roof & \textbf{Progression:} Player fights \enquote{The Raven} \\ \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 5 min. \\ \textbf{Color map:} red (bricks), blueish grey (steel), grey (asphalt, concrete) & \textbf{Color map:} red (bricks), blueish grey (steel), grey (asphalt, concrete) & \textbf{Color map:} red (bricks), blueish grey (steel), grey (asphalt, concrete), blue/black (glass panes) & \textbf{Color map:} grey (roof), white (air chutes), red (brick), blue (glass panes) \\ \textbf{Enemies}: Rat, Spider, Big Spider & \textbf{Enemies}: Rat, Spider, Big Spider, Cleaner Bot & \textbf{Enemies}: Spider, Big Spider, Sparrow & \textbf{Enemies}: \enquote{The Raven} \\ \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump \\ \textbf{Hazards:} Glass shard pit, Battery acid, conveyor belt, cardboard platform (breaks) & \textbf{Hazards:} Glass shard pit, Battery acid, conveyor belt, cardboard platform (breaks), dripping bleh & \textbf{Hazards:} conveyor belt, cardboard platform (breaks), dripping bleh & \textbf{Hazards:} None \\ \textbf{Power-ups:} Peptide, Oily Emulsion, Latex & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex \\ \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment & \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment \\ \textbf{Puzzles:} Disable garbage compressor & \textbf{Puzzles:} Find and shutt off breakers for bad wiring & \textbf{Puzzles:} trick a flock of birds into going somewhere else & \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD \\ \end{tabular} \newpage \section{Abandoned Lab} \begin{tabular}{ p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| } \textbf{Level: Abandoned Lab 1} & \textbf{Level: Abandoned Lab 2} & \textbf{Level: Abandoned Lab 3} & \textbf{Level: Abandoned Lab 4} \\ \textbf{Name: Abandoned Lab -- Knock Knock} & \textbf{Name: Abandoned Lab -- Downwards} & \textbf{Name: Abandoned Lab -- Back home?} & \textbf{Name: Abandoned Lab -- The Experiment} \\ \textbf{Story:} Pituicat enters its former home through a ventilation chute on the roof. & \textbf{Story:} Pituicat has to find a way through the ventilation system. & \textbf{Story:} Pituicat finds its old now mostly empty home and looks for his owner, but someone seems to have claimed the lab in the meantime. & \textbf{Story:} Pituicat fights the claimer of the lab. \\ \textbf{Progression:} Player is introduced to new stage and new powerup & \textbf{Progression:} Player has to traverse a labyrinthine level & \textbf{Progression:} Player crosses tha lab and fights through hordes of enemies & \textbf{Progression:} Player faces and fights \enquote{CyberPsy} \\ \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 5 min. \\ \textbf{Color map:} greyish blue (steel), red (rust), brown (wood) & \textbf{Color map:} greyish blue (steel), red (rust), brown (wood) & \textbf{Color map:} grey-white (walls), brown (wood, furniture) & \textbf{Color map:} grey-white (walls), brown (wood, furniture) \\ \textbf{Enemies}: Crazy Hamster, CyberSpider & \textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster & \textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster, PsyHamster & \textbf{Enemies}: \enquote{CyberPsy} \\ \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump \\ \textbf{Hazards:} Ventilator, UV-Sterilizer & \textbf{Hazards:} Ventilator, UV-Sterilizer, Laser Trap & \textbf{Hazards:} Robotic Limbs, Acid Puddle, Laser Trap, Explosive Bottles & \textbf{Hazards:} None \\ \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead \\ \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment & \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment \\ \textbf{Puzzles:} Cross UV-Sterilizer & \textbf{Puzzles:} Get to the bottom of the main shaft & \textbf{Puzzles:} Deactivate shields guarding the new master of the lab & \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD \\ \end{tabular} \newpage \section{The Highway} \begin{tabular}{ p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| } \textbf{Level: The Highway 1} & \textbf{Level: The Highway 2} & \textbf{Level: The Highway 3} & \textbf{Level: The Highway 4} \\ \textbf{Name: The Highway -- On the Road} & \textbf{Name: The Highway -- Searing Sun} & \textbf{Name: The Highway -- Snake Country} & \textbf{Name: The Highway -- Serpent Dream} \\ \textbf{Story:} After defeating \enquote{CyberPsy} Pituicat makes his way to the Highway. & \textbf{Story:} Pituicat is on the Road to the Military-Industrial Complex. & \textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested areas. & \textbf{Story:} Pituicat faces \enquote{Mother Snake}. \\ \textbf{Progression:} Player is introduced to new stage and powerup & \textbf{Progression:} Player crosses a rather long level with scarce resources & \textbf{Progression:} Player enters a rattlesnake infested area of the Highway & \textbf{Progression:} Player faces \enquote{Mother Snake}, the Boss of this Area \\ \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 5 min. \\ \textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand), light blue (sky) & \textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand), light blue (sky), brown (dirt) & \textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand), light blue (sky), brown (dirt) & \textbf{Color map:} yellowish brown (sand), brown (dirt) \\ \textbf{Enemies}: Small Yellow Lizard, Small green Lizard & \textbf{Enemies}: Small Lizards (green and yellow), Big Lizard (yellow and green), Tarantulas & \textbf{Enemies}: Big Lizard (yellow and green), Snakeling, Rattlesnake & \textbf{Enemies}: \enquote{Mother Snake}, Snakeling, Rattlesnake \\ \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump \\ \textbf{Hazards:} Hot Asphalt & \textbf{Hazards:} Hot Asphalt, Poison bait & \textbf{Hazards:} Hot Asphalt, Poison bait, Snake nest & \textbf{Hazards:} None \\ \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote \\ \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment & \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment \\ \textbf{Puzzles:} Avoid Lizard Traps & \textbf{Puzzles:} Avoid long stretches of hot asphalt & \textbf{Puzzles:} Avoid long stretches of hot asphalt and snake nests & \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD \\ \end{tabular} \newpage \section{Military-Industrial Complex} \begin{tabular}{ p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| } \textbf{Level: Military-Industrial Complex 1} & \textbf{Level: Military-Industrial Complex 2} & \textbf{Level: Military-Industrial Complex 3} & \textbf{Level: Military-Industrial Complex 4} \\ \textbf{Name: Military-Industrial Complex -- Outer Ring} & \textbf{Name: Military-Industrial Complex -- Death Zone} & \textbf{Name: Military-Industrial Complex -- At the Gates} & \textbf{Name: Military-Industrial Complex -- Nice Kitty?} \\ \textbf{Story:} Pituicat reaches the Military-Industrial Complex and needs to find a way to get past the first security ring. & \textbf{Story:} Pituicat has to cross the death zone between the outer ring and the entrance to the Base. & \textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way to the base. & \textbf{Story:} Pituicat faces \enquote{M30w} guarding the base. \\ \textbf{Progression:} Introduction to new stage and powerup & \textbf{Progression:} Crossing of a vast, open and dangerous terrain & \textbf{Progression:} Crossing a branched Level with lots of obstacles & \textbf{Progression:} Fight the stage boss \\ \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 5 min. \\ \textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky), dark gray (concrete, steel) & \textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky), dark gray (concrete, steel) & \textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) & \textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) \\ \textbf{Enemies}: Guard Dog, TaserTurret, CyberEagle, Doubleheaded Cobra & \textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle, Doubleheaded Cobra, ManHack & \textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle, Doubleheaded Cobra, ManHack, Armed Skimmer & \textbf{Enemies}: \enquote{M30w} \\ \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump \\ \textbf{Hazards:} Electric Fence, Ground Spikes & \textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines & \textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines, Conveyor Belt, Industrial Press & \textbf{Hazards:} None \\ \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine \\ \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment & \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment \\ \textbf{Puzzles:} Get over electric Fence, Turret Area, Deactivate Ground Spikes & \textbf{Puzzles:} Deactivate electrified Ground spikes & \textbf{Puzzles:} Deactivate the industrial machines to reach the base entrance & \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD \\ \end{tabular} \newpage \section{Secret Base} \begin{tabular}{ p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| p{.23\linewidth}| } \textbf{Level: Secret Base 1} & \textbf{Level: Secret Base 2} & \textbf{Level: Secret Base 3} & \textbf{Level: Secret Base 4} \\ \textbf{Name: Secret Base -- Into Darkness} & \textbf{Name: Secret Base -- Elevator music} & \textbf{Name: Secret Base -- Where the Strange Things are} & \textbf{Name: Secret Base -- Friend or Foe?} \\ \textbf{Story:} Pituicat enters the secret base, where his owner is kept. & \textbf{Story:} Pituicat is inside the base and has to reach the bottom most level. & \textbf{Story:} Pituicat reaches the bottom most level of the base and proceeds to The Core. & \textbf{Story:} Pituicat faces \enquote{Node Kroenen}, his former owner. \\ \textbf{Progression:} Introduction to new stage and powerup & \textbf{Progression:} traverse an inveresely vertical level & \textbf{Progression:} Traverse a branched, non-linear level full of enemies & \textbf{Progression:} The Final boss of the game \\ \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 15 min. & \textbf{Est. play time:} 5 min. \\ \textbf{Color map:} black (ground, ceiling), blue-grey (steel), dark grey (concrete), blue-gray (wall paint) & \textbf{Color map:} black (ground, ceiling), blue-grey (steel), dark grey (concrete), green-gray (wall paint) & \textbf{Color map:} black (ground, ceiling), blue-grey (steel), dark grey (concrete), yellow-gray (wall paint) & \textbf{Color map:} black (ground, ceiling), blue-grey (steel), dark grey (concrete), red-gray (wall paint) \\ \textbf{Enemies}: Armed Guard, RoboGuard, Operative & \textbf{Enemies}: Armed Guard, RoboGuard, RoboSamurai, Operative & \textbf{Enemies}: RoboSamurai, Operative, BrainSpider, ExploFly & \textbf{Enemies}: \enquote{Node Kroenen} \\ \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump & \textbf{Mechanics:} Wall Jump \\ \textbf{Hazards:} Turret, Plasma Burners, Laser Barrier, Charged MicroFilament Fence & \textbf{Hazards:} Elevator, Electric Trap, Laser Barrier, Charged Microfilament Fence & \textbf{Hazards:} PulsarTurret, LaserBarrier, PlasmaFilament Cutter, Enzyme Pit & \textbf{Hazards:} None \\ \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine, Agent X & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine, Agent X & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine, Agent X & \textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote, Purified Caffeine, Agent X \\ \textbf{Economy:} None & \textbf{Economy:} DNA-Fragment & \textbf{Economy:} None & \textbf{Economy:} None \\ \textbf{Puzzles:} Work your way into the base & \textbf{Puzzles:} Use elevators to pass barriers inside elevator shafts & \textbf{Puzzles:} Deactivate various defence mechanisms & \textbf{Puzzles:} None \\ \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD & \textbf{Music track:} TBD \\ \end{tabular} \end{document}