small platformer game
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{ nixpkgs ? import <nixpkgs> {}, compiler ? "default", doBenchmark ? false }:
let
inherit (nixpkgs) pkgs;
affection = with haskellPackages; callPackage(
{ mkDerivation, base, bytestring, clock, containers, glib, linear
, monad-loops, monad-parallel, mtl, OpenGL, sdl2, stdenv, stm, text
, uuid, vector
}:
mkDerivation {
pname = "affection";
version = "0.0.0.10";
src = ./extern/affection;
configureFlags = [ "-fverbose" ];
isLibrary = true;
isExecutable = true;
libraryHaskellDepends = [
base bytestring clock containers glib linear monad-loops
monad-parallel mtl OpenGL sdl2 stm text uuid vector
];
homepage = "https://github.com/nek0/affection#readme";
description = "A simple Game Engine using SDL";
license = pkgs.lib.licenses.lgpl3;
}) {};
f = { mkDerivation, aeson, base, bytestring, containers, derive-storable
, JuicyPixels, JuicyPixels-extra, linear, monad-loops, OpenGL, OpenGLRaw
, stdenv, sdl2, StateVar, stm, text, vector}:
mkDerivation {
pname = "pituicat";
version = "0.0.0.0";
src = ./.;
isLibrary = false;
isExecutable = true;
executableHaskellDepends = [ aeson affection base bytestring containers
derive-storable JuicyPixels JuicyPixels-extra linear monad-loops OpenGL
OpenGLRaw sdl2 StateVar stm text vector];
license = pkgs.lib.licenses.gpl3;
};
haskellPackages = if compiler == "default"
then pkgs.haskellPackages
else pkgs.haskell.packages.${compiler};
variant = if doBenchmark then pkgs.haskell.lib.doBenchmark else pkgs.lib.id;
drv = variant (haskellPackages.callPackage f {});
in
if pkgs.lib.inNixShell then drv.env else drv