small platformer game
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module State.Loading.Load where
import Affection
import SDL (($=), get)
import qualified SDL
import qualified SDL.Internal.Numbered as SDL
import qualified SDL.Raw.Video as SDL (glSetAttribute)
import qualified SDL.Raw.Enum as SDL
import qualified Graphics.Rendering.OpenGL as GL
import qualified Graphics.GL as GLRaw
import Foreign.Marshal.Array
import qualified Data.ByteString as B
import qualified Data.ByteString.Char8 as B8
import Control.Concurrent.STM
-- internal imports
import Types
import Map
:: GameData
-> Affection ()
initLoad gd =
liftIO $ atomically $ writeTVar (gameState gd) (MainGame Test)