25 lines
521 B
Haskell
25 lines
521 B
Haskell
{-# LANGUAGE TypeFamilies #-}
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module Graphics.Types.VertexArray where
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import qualified Graphics.Rendering.OpenGL as GL
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import SDL (($=))
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-- internal imports
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import Graphics.Classes.Bindable
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newtype VertexArray = VertexArray
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{ vArrId :: GL.VertexArrayObject
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}
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deriving (Eq, Show)
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instance Bindable VertexArray where
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bind va = GL.bindVertexArrayObject $= Just (vArrId va)
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unbind _ = GL.bindVertexArrayObject $= Nothing
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newVertexArray :: IO VertexArray
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newVertexArray = VertexArray
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<$> GL.genObjectName
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