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445 lines
13 KiB
445 lines
13 KiB
\documentclass[12pt,a4paper]{scrartcl} |
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\usepackage[utf8]{inputenc} |
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\usepackage[T1]{fontenc} |
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\usepackage[english]{babel} |
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\usepackage{amsmath} |
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\usepackage{amsfonts} |
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\usepackage{amssymb} |
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\usepackage{graphicx} |
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\usepackage{csquotes} |
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\usepackage{menukeys} |
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\usepackage[hidelinks]{hyperref} |
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\usepackage[left=3.00cm, right=3.00cm, top=3.00cm, bottom=3.00cm]{geometry} |
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\setlength{\parindent}{0pt} |
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\newcommand{\nbreak}{ |
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\hspace*{0pt} |
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\newpage |
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\hspace*{0pt} |
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} |
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\author{Amedeo Molnár} |
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\title{\vfill Pituicat} |
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\date{\today} |
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\begin{document} |
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\pagenumbering{gobble} |
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\maketitle |
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\begin{center} |
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Target Platform: PC(Linux/Win) \quad Target audience: Ages 15 - 35 |
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\end{center} |
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\vfill |
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\newpage |
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\tableofcontents |
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\newpage |
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\pagenumbering{arabic} |
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\setcounter{page}{1} |
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\vfill |
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\section{Game story} |
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You are a cat. or at least you used to be one, until you accidentally fell into |
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a vat with the latest failed biochem experiment of your owner as the military, |
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your owners employers, sack him and clean the lab in a hurry. You get poured down |
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the drain by an assistant while your owner gets escorted away in handcuffs. |
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When you wake up again in the sewer you have solidified again to a small meowing |
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gelatinous blob. You are hungry and you yearn for your owner's affection. But |
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where has he been taken to? |
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You set out to find him, but have to fend off enemies and withstand dangerous |
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environments while you make your journey through multiple locations finding clues |
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about your owner's whereabouts. |
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Powerups and DNA-Fragments for unlocking new |
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abilities help you on your way through increasingly dangerous stages full of |
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different levels. |
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\vfill |
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\section{Game play} |
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In \enquote{Pituicat} You play as slime cat in search of its owner. |
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The Levels of the game as well as its story are divided into six stages, |
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each ending with a boss fight. |
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\vfill |
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\nbreak |
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\vfill |
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\section{Player character} |
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In the beginning the player character is about the size of a pea, has low health and |
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can barely lift off the ground when jumping. But as the player advances he will be |
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awarded DNA-Fragments for defeating bosses and will be able to find powerups and |
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hidden DNA-Fragments. |
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Powerups grant some temporary boni whereas DNA-Fragments are used to activate |
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permanent abilities or increase your health. |
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With every stage also the size of the character increases. Starting at pea size, you |
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grow to grape size to golf ball size to tennis ball size to rugby size until you |
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reach the size of a large cat. |
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\vfill |
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\subsection{Abilities} |
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The activatable abilities, all having three levels, include: |
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\begin{itemize} |
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\item Health up (Adds 50\% of your start health to your max health per level) |
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\item Congeal (reduces damage by 25\% of remaining damage per level) |
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\item Vacuole (store one collected powerup per level) |
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\item Spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles) |
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\item Harden (become invulnerable but almost immobile for 1 second. Cooldown starts at 4 |
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seconds and can be reduced to two and finally to 1 second) |
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\end{itemize} |
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\vfill |
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\subsection{Powerups} |
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Powerups appear on the map as floating droplets and can also be occasionally dropped by |
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enemies or during boss fights. Droplets spawning on the map do respawn, others not. |
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These are the available powerups, which will be gradually introduced into the game with |
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every new stage: |
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\begin{itemize} |
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\item Peptide (replenishes 5\% of start health) |
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\item Oily Emulsion (Increase speed by 25\% for 5 seconds) |
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\item Latex (Increase jump height by 100\% for 5 seconds) |
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\item Organic Lead (decrease damage by 50\% but disable jumping for 5 seconds) |
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\item Antidote (Heal poisoning immediately) |
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\item Purified Caffeine (Stop surrounding time for 2 seconds) |
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\item Agent X (Become almost invisible for 5 seconds) |
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\end{itemize} |
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\vfill |
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\section{Player Controls} |
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The controls described here take a QWERTZ-keyboard as reference. |
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\begin{tabular}{ll} |
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\keys{A} & Slither left\\ |
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\keys{D} & Slither right\\ |
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\keys{W} & Jump\\ |
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\keys{S} & Jump down through Platform\\ |
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\keys{F} & Interact\\ |
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\keys{1}, \keys{2}, \keys{3} & Release powerup from specified vacuole\\ |
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\keys{E} & Harden\\ |
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\keys{\space} & Spit\\ |
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\keys{Esc} & Enter/Exit Menu\\ |
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\end{tabular} |
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\vfill |
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\nbreak |
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\vfill |
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\section{Game world} |
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The game world is a mostly urbanized landscape with some elements |
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from cyberpunk. |
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The levels are themed after the stages they are in and vary slightly |
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in size, but aim to be rather big and not monolinear. Players can collect |
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powerups and rarely even DNA-Fragments, which at the end of the Level can |
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be traded in for new or improved abilities. |
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Hand crafted carefully composed assets paired with thoughtful level |
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design aim for an immersable game with a strong retro feel. |
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\vfill |
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\section{Game experience} |
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The game is divided into the following six stages: |
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\begin{itemize} |
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\item The Sewer |
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\item Back Alley |
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\item Abandoned Lab |
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\item The Highway |
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\item Military-Industrial complex |
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\item Secret base |
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\end{itemize} |
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Every stage has its distinct design and set of enemies, puzzles and obstacles as |
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well as a final Boss to be overcome to succeed. |
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\vfill |
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\nbreak |
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\vfill |
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\subsection{The Sewer} |
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The Sewer is a dark and wet place full of dangerous waste and different vermin. |
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Your main enemies are giant woodlice, mice, rats and goldfish. Contact with |
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water or other fluids pooling, flowing or driping down there is harmful to the |
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character. |
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Puzzles include opening valve systems or restoring lighting to pitch |
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dark areas. |
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The Boss at the end of this stage is \enquote{King Rat}. |
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\vfill |
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\subsection{Back Alley} |
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The back alley is a dim place heaping with garbage of various kinds and access |
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point to many different kinds of infrastructure mostly fallen into disrepair. |
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Fluids pooling in dumpsters or the street as well as ill maintained electrical |
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wiring are the environmental dangers accompanied by rats, spiders, robotic |
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cleaners and various birds as enemies. |
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You will have to shut down electricity to progress or carefully time runs |
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between active garbage chutes and trick birds. |
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The boss at the end of this stage is \enquote{The Raven}. |
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\vfill |
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\subsection{Abandoned Lab} |
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The abandoned lab is the place you used to live with your owner while he was |
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tinkering on various projects from varying fields of science and engineering. |
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Now this place is deserted, stripped of all usable equipment and left to rot. |
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Unfortunately for you this place is far from empty. Semi conscious AI robots |
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cybernetically or genetically enhanced hamsters which all managed to escape |
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the sudden purge of the lab as well es still present malfunctioning equipment |
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and custom or even selfmade security measures are blocking your way. |
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As you might expect, the puzzles in an former lab of an almost mad scientist |
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are hard, include teleporting or even manipulation of space and time and force |
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you to be present at multiple locations simultaneously. |
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The boss at the end of this stage is \enquote{CyberPsy} |
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\vfill |
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\nbreak |
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\vfill |
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\subsection{The Highway} |
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The hot and dusty highway is not a good place for a small lonely little slime |
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cat. |
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These surroundings are only scarcely populated, but some snakelings and |
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lizards thrive here. In addition the scorching sun heating up the asphalt and |
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lizard traps pose dangers in this environment. |
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The main Puzzle here will be how to stay outside the sun most of the time or |
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how to change the environment to create shade. |
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The boss at the end of this stage is \enquote{Mother Snake} |
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\vfill |
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\subsection{Military-Industrial Complex} |
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This compound of barracks, factories, workshops and traininig grounds is off |
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limits to the general public and is surrounded by a heavily guarded death strip. |
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You will have to deal with automated turrets, electric fences, ground spikes in |
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addition to guard dogs, mobile defense bots and flying surveillance or attack |
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drones. |
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You will have to figure out how to enter the seemingly impenetrable fortress |
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of the secret base without arising too much suspicion on your way in. |
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The boss at the end of this stage is \enquote{M30w}. |
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\vfill |
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\subsection{Secret Base} |
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Under the Complex it lies, the secret base and only few know of its existence. |
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Here lies the heart of most secret military research and surveillance. |
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Enemies include military personel and special operatives and even experimental |
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cyborgs or armed killer robots. There is a lot of lethal security measures |
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installed to prevent unauthorized entering. |
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Trick your way in through mazes of deadly laser arrays, confuse enemies so they |
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turn on each other and deactivate complex defense mechanisms to path your way |
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to the heart of the base. |
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The Boss at the end of this stage is \enquote{Node Kroenen}. |
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\vfill |
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\subsection{How to win} |
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clear all levels and stages and defeat all bosses. |
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\vfill |
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\subsection{How to lose} |
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Your health drops to zero. |
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\vfill |
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\nbreak |
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\vfill |
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\section{Game mechanics} |
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\enquote{Pituicat} takes place in a two-dimensional world viewed from the side, the typical |
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platformer view. The camera is usually centered on the player and follows his character thus |
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scrolling horizontally and vertically, depending on level size in the direction of movement. |
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The player moves around the map in real time as do the enemies. A HUD on screen schows |
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remaining health in from of a bar the active powerup if any and the stored up to three |
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powerups if any. |
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\hspace{.5cm} |
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A player in game can move around, jump and interact with certain objects in the game like |
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valves or switches. The number of active control buttons on the keyboard rises as the player |
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progresses and activates new abilities, but are mapped out to be easily reachable with one |
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hand. Powerups and DNA-Fragments laying around on the map or dropped by enemies are collected |
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actively by the player through direct contact. After clearing each level the player can spend |
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newly gained DNA-Fragments on abilities on a static screen also showing some statistics on |
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the player's progress before advancing to the next level. |
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\hspace{.5cm} |
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In \enquote{Pituicat} there is a number of active and passive abilities a player can invest |
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DNA-Fragments in, enabling new actions or simply aiding the player's survival. |
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Every ability has three levels of power, which can be activated coonsuming a DNA-Fragment, |
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but only when the previous power level has been already activated. Unlocking an ability, |
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also raising the power level to one, does not require any previous level of any other |
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ability, but also consumes a DNA-Fragment. |
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\hspace{.5cm} |
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An example for a passive ability would be \enquote{Congeal}, which reduces received damage |
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by 25\% per power level. |
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\hspace{.5cm} |
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Another example, this time for an active ability, is \enquote{Spit}, which enables the |
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player to shoot a projectile with increasing range for each power level starting with |
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two tile lengths over four to eight before dissolving into thin air. |
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\vfill |
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\nbreak |
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\vfill |
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\section{Enemies} |
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Every stage of the game has it's own set of enemies with varying sets of abilities. Below |
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is a sample of enemies ordered by stage and a short description of the stage's boss. |
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\vfill |
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\subsection{The Sewer} |
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\begin{itemize} |
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\item Woodlice eat everything looking edible and can roll up to a ball if threatened. |
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\item Goldfish jump out of water to catch prey. |
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\item \enquote{King Rat} is accompanied by his large and ever hungry court of rat minions |
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\end{itemize} |
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\vfill |
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\subsection{Back alley} |
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\begin{itemize} |
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\item Rats mourn their lost king and are furious |
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\item Spiders can shoot webs slowing you down |
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\item \enquote{The Raven} drops heavy pieces of garbage onto its prey and deflects |
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projectiles with mighty gusts of wind. |
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\end{itemize} |
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\vfill |
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\subsection{Abandoned Lab} |
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\begin{itemize} |
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\item Cyberhamsters ccan dash forward very quickly with their cybernetic limbs |
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\item Axolotls spit acidic drops and can return from the dead. |
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\item \enquote{CyberPsy} is a genetically altered cybernetically enhanced capuchin monkey |
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with psionic abilities. |
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\end{itemize} |
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\vfill |
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\nbreak |
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\vfill |
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\subsection{The Highway} |
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\begin{itemize} |
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\item Lizards can be particularly tough and fast, it is very hot there. |
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\item Bigger snakescan spit venom at the player. |
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\item \enquote{Mother Snake} has a lot of hungry babies and has powerful venom dealing |
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damage over a prolonged period of time. |
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\end{itemize} |
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\vfill |
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\subsection{Military-Industrial Complex} |
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\begin{itemize} |
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\item Flying drones use the blades of their rotors as weapons |
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\item Guard dogs can alert other guard dogs |
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\item \enquote{M30w}, a cybernetically enhanced bobcat, has a powerful jaw and can eject |
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its claws attached with dangerous microfilament |
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\end{itemize} |
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\vfill |
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\subsection{Secret Base} |
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\begin{itemize} |
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\item Military personel is armed and shoots on sight |
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\item Operatives can turn invisible for a period of time |
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\item \enquote{Node Kroenen} is your owner, stripped of his personality and attached as |
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central command and control unit to a giant Mech |
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\end{itemize} |
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\vfill |
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\section{Cutscenes} |
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Narrative cutscenes will take place at the beginning of the game and et the end of each stage. |
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\section{Bonus Materials} |
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Bonus levels might be possible. |
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\hspace*{0pt} |
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\end{document} |