2018-10-25 15:21:51 +00:00
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module Main where
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2018-10-25 21:31:21 +00:00
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import Linear
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import Data.Matrix as M
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import Data.List as L
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import Data.Maybe
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import Control.Monad
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import Control.Monad.Loops
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import Control.Concurrent
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import Control.Concurrent.Timer
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import Control.Concurrent.Suspend.Lifted
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import Control.Concurrent.MVar
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import Control.DeepSeq
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import System.IO
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import System.Console.ANSI as CA
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import System.Console.Terminal.Size as TS
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import Debug.Trace as T
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import qualified Map
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import Types
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delay :: Delay
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delay = msDelay (fromIntegral msdelay)
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msdelay :: Int
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msdelay = 100
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step :: V2 Double
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step = V2 0 0.5
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rotStep :: Double
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rotStep = 0.174533
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fov :: Double
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fov = pi / 2
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2018-10-25 15:21:51 +00:00
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main :: IO ()
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2018-10-25 21:31:21 +00:00
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main = do
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hSetBuffering stdin NoBuffering
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hideCursor
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state <- newMVar (State (V2 10 3) 0 False "")
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c <- newMVar ' '
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putStrLn "starting loop, press button"
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whileM_ (not <$> stop <$> readMVar state) $ do
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CA.clearScreen
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takeMVar c
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char <- getChar
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putMVar c char
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modifyMVar_ state (\s -> if (not (stop s))
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then
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withMVar c (\char -> handleInput (Just char) s)
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else
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return s)
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outputs <- withMVar state draw
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withMVar state (\s -> when (not (stop s)) $ do
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let output = L.intercalate "\n" outputs
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deepseq output (putStr output)
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putStrLn ("\n" ++ [char] ++ "\n" ++ show (pos s) ++ " " ++ show (rot s)))
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threadDelay msdelay
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showCursor
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handleInput :: Maybe Char -> State -> IO State
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handleInput Nothing state = return state
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handleInput (Just char) state = do
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let npos delta = if not (doesCollide (pos state + delta))
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then pos state + delta
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else pos state
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nstate = case char of
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'w' -> state
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{ pos = npos (step `rotVec` rot state) }
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's' -> state
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{ pos = npos (- step `rotVec` rot state) }
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'd' -> state
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{ rot = rot state + rotStep }
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'a' -> state
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{ rot = rot state - rotStep }
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'\ESC' -> state
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{ stop = True }
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_ -> state
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return nstate
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draw :: State -> IO [String]
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draw state@(State pos@(V2 x y) rot _ _) = do
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(Just (Window h w)) <- TS.size
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let dims@(dw, dh) = (w, h) -- if w >= h then (w, w `div` 2) else (w, h)
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output = map
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(\mh -> map (\mw -> drawPixel dims (mw, mh)) [1 .. fromIntegral dw])
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[1 .. fromIntegral dh - 2]
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return output
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where
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drawPixel (w, h) (ddw, ddh) =
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let rayLength = castRay (fromIntegral w) (fromIntegral h) ddw ddh
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in getPixel (fromMaybe 11 rayLength)
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castRay w h ddw ddh =
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let iter = [0, 0.02 .. 10]
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collPos a = (pos + (V2 0 (a * cos (- fov / 2 + ddh * fov / h))
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`rotVec` (rot - fov / 2 + ddw * fov / w)))
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in foldl (\acc a ->
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if isNothing acc
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then
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if doesCollide (collPos a)
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then Just a
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else acc
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else acc
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) Nothing iter
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getPixel l
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| l <= 3 = '█'
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| l <= 4.5 = '▓'
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| l <= 6 = '▒'
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| l <= 9 = '░'
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| otherwise = ' '
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doesCollide :: V2 Double -> Bool
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doesCollide (V2 x y) =
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let tile = safeGet (floor x) (floor y) Map.map
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in case tile of
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Nothing -> True
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Just '#' -> True
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_ -> False
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rotVec (V2 x y) rad = V2 nx ny
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where
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nx = x * cos rad + y * sin rad
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ny = x * sin rad - y * cos rad
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