finer grains
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@ -99,7 +99,7 @@ draw state@(State pos@(V2 x y) rot _ _) = do
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let rayLength = castRay (fromIntegral w) (fromIntegral h) ddw ddh
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in getPixel (fromMaybe 11 rayLength)
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castRay w h ddw ddh =
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let iter = [0, 0.05 .. 10]
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let iter = [0, 0.01 .. 10]
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collPos a = (pos + (V2 0 (a * cos (- fov / 2 + ddh * fov / h))
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`rotVec` (rot - fov / 2 + ddw * fov / w)))
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in foldl (\acc a ->
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