179 lines
4.7 KiB
Haskell
179 lines
4.7 KiB
Haskell
module Main where
|
|
|
|
import Linear
|
|
|
|
import Data.Matrix as M
|
|
import qualified Data.Vector as V
|
|
import Data.Maybe
|
|
|
|
import Control.Monad
|
|
import Control.Monad.Loops
|
|
import Control.Concurrent
|
|
import Control.Concurrent.Suspend.Lifted
|
|
import Control.DeepSeq
|
|
import Control.Parallel.Strategies
|
|
|
|
import System.IO
|
|
import System.Console.ANSI as CA
|
|
import System.Console.Terminal.Size as TS
|
|
|
|
-- import Debug.Trace as T
|
|
|
|
import qualified Map
|
|
import Types
|
|
|
|
delay :: Delay
|
|
delay = msDelay (fromIntegral msdelay)
|
|
|
|
msdelay :: Int
|
|
msdelay = 100
|
|
|
|
step :: V2 Double
|
|
step = V2 0 0.5
|
|
|
|
rotStep :: Double
|
|
rotStep = 0.174533
|
|
|
|
fov :: Double
|
|
fov = pi / 2
|
|
|
|
main :: IO ()
|
|
main = do
|
|
hSetBuffering stdin NoBuffering
|
|
hideCursor
|
|
state <- newMVar (State (V2 10 3) 0 False "")
|
|
c <- newMVar Nothing
|
|
whileM_ (not <$> stop <$> readMVar state) $ do
|
|
CA.clearScreen
|
|
_ <- takeMVar c
|
|
char <- getKey
|
|
putMVar c char
|
|
modifyMVar_ state (\s -> if (not (stop s))
|
|
then
|
|
withMVar c (\mvchar -> handleInput mvchar s)
|
|
else
|
|
return s)
|
|
outputs <- withMVar state draw
|
|
withMVar state (\s -> when (not (stop s)) $ do
|
|
let foutput = V.toList $ V.tail $
|
|
V.foldl (\acc a -> acc V.++ V.singleton '\n' V.++ a)
|
|
V.empty
|
|
( outputs
|
|
V.++ V.singleton (V.fromList $ show char)
|
|
V.++ V.singleton (V.fromList $ show (pos s) ++ " " ++ show (rot s))
|
|
)
|
|
deepseq foutput (putStr foutput)
|
|
)
|
|
-- threadDelay msdelay
|
|
showCursor
|
|
|
|
handleInput :: Maybe Char -> State -> IO State
|
|
handleInput Nothing state = return state
|
|
handleInput (Just char) state = do
|
|
let npos delta = if not (doesCollide (pos state + delta))
|
|
then pos state + delta
|
|
else pos state
|
|
nstate = case char of
|
|
'w' -> state
|
|
{ pos = npos (step `rotVec` rot state) }
|
|
's' -> state
|
|
{ pos = npos (- step `rotVec` rot state) }
|
|
'd' -> state
|
|
{ rot = rot state + rotStep }
|
|
'a' -> state
|
|
{ rot = rot state - rotStep }
|
|
'\ESC' -> state
|
|
{ stop = True }
|
|
_ -> state
|
|
return nstate
|
|
|
|
draw :: State -> IO (V.Vector (V.Vector Char))
|
|
draw (State ppos prot _ _) = do
|
|
(Just (Window h w)) <- TS.size :: IO (Maybe (Window Int))
|
|
let dims@(dw, dh) = (min 160 w, min 60 h) -- if w >= h then (w, w `div` 2) else (w, h)
|
|
out = (V.generate (fromIntegral dh - 2)
|
|
((\mh ->
|
|
V.map
|
|
(\mw -> drawPixel dims (mw, mh))
|
|
(V.generate (fromIntegral dw) fromIntegral)
|
|
) . fromIntegral)
|
|
) `using` parVector
|
|
return out
|
|
where
|
|
drawPixel (w, h) (ddw, ddh) =
|
|
let rayLength = castRay (fromIntegral w) (fromIntegral h) ddw ddh
|
|
in getPixel (fromMaybe 11 rayLength)
|
|
castRay w h ddw ddh =
|
|
let iter = V.generate (1000) ((/ 100) . fromIntegral) :: V.Vector Double
|
|
collPos a = (ppos + (V2 0 (a * cos (- fov / 2 + ddh * fov / h))
|
|
`rotVec` (prot - fov / 2 + ddw * fov / w)))
|
|
in V.foldl (\acc a ->
|
|
if isNothing acc
|
|
then
|
|
if doesCollide (collPos a)
|
|
then Just a
|
|
else acc
|
|
else acc
|
|
) Nothing iter
|
|
getPixel l
|
|
| l <= 3 = '█'
|
|
| l <= 4.5 = '▓'
|
|
| l <= 6 = '▒'
|
|
| l <= 9 = '░'
|
|
| otherwise = ' '
|
|
parVector :: NFData a => Strategy (V.Vector a)
|
|
parVector vec =
|
|
let vLen = V.length vec
|
|
half = vLen `div` 2
|
|
minChunk = 10
|
|
in if vLen > minChunk
|
|
then do
|
|
let v1 = V.unsafeSlice 0 half vec
|
|
v2 = V.unsafeSlice half (vLen - half) vec
|
|
parVector v1
|
|
parVector v2
|
|
return vec
|
|
else
|
|
evalChunk (vLen-1) >>
|
|
return vec
|
|
where
|
|
evalChunk 0 = rpar (rdeepseq (vec V.! 0)) >> return vec
|
|
evalChunk i = rpar (rdeepseq (vec V.! i)) >> evalChunk (i-1)
|
|
|
|
doesCollide :: V2 Double -> Bool
|
|
doesCollide (V2 x y) =
|
|
let tile = safeGet (floor x) (floor y) Map.map
|
|
in case tile of
|
|
Nothing -> True
|
|
Just '#' -> True
|
|
_ -> False
|
|
{-# INLINE doesCollide #-}
|
|
|
|
rotVec :: V2 Double -> Double -> V2 Double
|
|
rotVec (V2 x y) rad = V2 nx ny
|
|
where
|
|
nx = x * cos rad + y * sin rad
|
|
ny = x * sin rad - y * cos rad
|
|
{-# INLINE rotVec #-}
|
|
|
|
getKey :: IO (Maybe Char)
|
|
getKey = do
|
|
charMVar <- newEmptyMVar
|
|
tid <- forkIO (forkGetChar charMVar)
|
|
threadDelay (msdelay `div` 5)
|
|
empty <- isEmptyMVar charMVar
|
|
if (not empty)
|
|
then do
|
|
killThread tid
|
|
Just <$> takeMVar charMVar
|
|
else do
|
|
killThread tid
|
|
return Nothing
|
|
where
|
|
forkGetChar mvar = do
|
|
hSetEcho stdin False
|
|
cs <- (: []) <$> hGetChar stdin
|
|
hSetEcho stdin True
|
|
when (not (null cs)) $ do
|
|
_ <- putMVar mvar (head cs)
|
|
return ()
|