From 2aaa7331b8449d9d65ad1fc912ea1152df816dcf Mon Sep 17 00:00:00 2001 From: nek0 Date: Sun, 9 Aug 2020 21:43:04 +0200 Subject: [PATCH] update readme --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index fe0b404..0ee28c6 100644 --- a/README.md +++ b/README.md @@ -11,9 +11,11 @@ There are some major deviations from the tutorial setup here as follows: * Code base is entirely written in Haskell, not C++ * Instead of GLFW with GLEW I use SDL2 out of familiarity * Shaders are actually split into files per type, since I'mn ot willing to - unleash Haskell list magic + unleash Haskell list magic * Since I am using the OpenGL core profile from the start there is also a - vertex array creation call present from the start. + vertex array creation call present from the start. +* I don't have not found a suitable GUI library, so all things interactive are + done through input events. I leave as many helpful comments as possible throughout the code, so feel free to peruse it.