flip image at loading, not in shader
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4 changed files with 9 additions and 6 deletions
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@ -29,6 +29,7 @@ executable renderer-tutorial
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, monad-loops
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, random
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, JuicyPixels
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, JuicyPixels-extra
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other-modules: BindableClass
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, BufferClass
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, VertexBuffer
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@ -8,5 +8,5 @@ out vec2 v_texCoord;
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void main()
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{
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gl_Position = vec4(position, 1);
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v_texCoord = vec2(texCoord.x, 1.0 - texCoord.y);
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v_texCoord = texCoord;
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}
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@ -4,8 +4,9 @@ let
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inherit (nixpkgs) pkgs;
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f = { mkDerivation, base, bytestring, JuicyPixels, linear
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, monad-loops, OpenGL, OpenGLRaw, random, sdl2, stdenv, vector
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f = { mkDerivation, base, bytestring, JuicyPixels
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, JuicyPixels-extra, linear, monad-loops, OpenGL, OpenGLRaw, random
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, sdl2, stdenv, vector
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}:
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mkDerivation {
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pname = "renderer-tutorial";
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@ -14,8 +15,8 @@ let
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isLibrary = false;
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isExecutable = true;
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executableHaskellDepends = [
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base bytestring JuicyPixels linear monad-loops OpenGL OpenGLRaw
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random sdl2 vector
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base bytestring JuicyPixels JuicyPixels-extra linear monad-loops
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OpenGL OpenGLRaw random sdl2 vector
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];
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license = stdenv.lib.licenses.gpl3;
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};
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@ -5,6 +5,7 @@ import SDL (($=), get)
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import qualified Graphics.Rendering.OpenGL as GL
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import Codec.Picture
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import Codec.Picture.Extra
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import Data.Either
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@ -40,7 +41,7 @@ newTexture :: FilePath -> GL.GLuint -> IO Texture
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newTexture fp slot = do
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-- read in image from filesystem
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img <- convertRGBA8 <$>
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img <- flipVertically <$> convertRGBA8 <$>
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either (error $ "reading image file " <> fp <> " failed!") id <$>
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readImage fp
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