deactivate unused uniform

This commit is contained in:
nek0 2020-06-02 03:08:03 +02:00
parent 155be720b3
commit 747d7379ae
1 changed files with 1 additions and 1 deletions

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@ -186,7 +186,7 @@ main = do
let newRed = redValue + incrementValue
-- write data to the uniform
setUniform sp "u_color" (GL.Color4 newRed 0.5 0 1 :: GL.Color4 GL.GLfloat)
-- setUniform sp "u_color" (GL.Color4 newRed 0.5 0 1 :: GL.Color4 GL.GLfloat)
-- the actual drawing happens here
draw vao ibo sp