deactivate unused uniform
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1 changed files with 1 additions and 1 deletions
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@ -186,7 +186,7 @@ main = do
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let newRed = redValue + incrementValue
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-- write data to the uniform
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setUniform sp "u_color" (GL.Color4 newRed 0.5 0 1 :: GL.Color4 GL.GLfloat)
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-- setUniform sp "u_color" (GL.Color4 newRed 0.5 0 1 :: GL.Color4 GL.GLfloat)
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-- the actual drawing happens here
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draw vao ibo sp
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