From 7566605ec4bad473a6d8668e1a2e769021c7284b Mon Sep 17 00:00:00 2001 From: nek0 Date: Mon, 18 May 2020 03:24:59 +0200 Subject: [PATCH] update readme --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 484ef1c..fe0b404 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# renderer +# renderer-tutorial This softwre aims to be an OpenGL renderer written in Haskell following the OpenGL tutorial by The Cherno @@ -10,7 +10,7 @@ There are some major deviations from the tutorial setup here as follows: * Code base is entirely written in Haskell, not C++ * Instead of GLFW with GLEW I use SDL2 out of familiarity -* Shaders are actually split into files per type, since IÄmnot willing to +* Shaders are actually split into files per type, since I'mn ot willing to unleash Haskell list magic * Since I am using the OpenGL core profile from the start there is also a vertex array creation call present from the start.