no need to empty already empty MVars
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1 changed files with 0 additions and 2 deletions
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@ -166,12 +166,10 @@ sceneSwitch curScene evs = mapM_ (switch . SDL.eventPayload) evs
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SDL.KeycodeF1 -> do
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isEmpty <- isEmptyMVar curScene
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when isEmpty $ do
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void $ tryTakeMVar curScene
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putMVar curScene =<< fmap Scene (initScene @ClearColor)
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SDL.KeycodeF2 -> do
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isEmpty <- isEmptyMVar curScene
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when isEmpty $ do
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void $ tryTakeMVar curScene
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putMVar curScene =<< fmap Scene (initScene @Texture2D)
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_ ->
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return ()
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