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nek0 2020-05-17 06:48:24 +02:00
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# renderer
This softwre aims to be an OpenGL renderer written in Haskell following the
OpenGL tutorial by The Cherno
(<https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2>).
There are some major deviations from the tutorial setup here as follows:
* Code base is entirely written in Haskell, not C++
* instead of GLFW with GLEW I use SDL2 out of familiarity
I leave as many helpful comments as possible throughout the code, so feel free
to peruse it.