finished episode 23
This commit is contained in:
parent
c27d0a72e3
commit
dc68854f19
3 changed files with 76 additions and 26 deletions
|
@ -1,6 +1,6 @@
|
|||
module EventHandler where
|
||||
|
||||
import Control.Monad (when)
|
||||
import Control.Monad
|
||||
|
||||
import Control.Concurrent.MVar
|
||||
|
||||
|
@ -9,16 +9,17 @@ import Control.Lens as Lens
|
|||
import Linear
|
||||
|
||||
import qualified SDL
|
||||
import qualified SDL.Internal.Numbered as SDL
|
||||
|
||||
import qualified Graphics.Rendering.OpenGL as GL
|
||||
|
||||
moveQuad
|
||||
moveObj
|
||||
:: MVar (M44 GL.GLfloat)
|
||||
-> MVar (M44 GL.GLfloat)
|
||||
-> MVar (M44 GL.GLfloat)
|
||||
-> MVar [SDL.Event]
|
||||
-> IO ()
|
||||
moveQuad proj view model evs =
|
||||
moveObj proj view model evs =
|
||||
modifyMVar_ proj (\mproj -> do
|
||||
modifyMVar_ view (\mview -> do
|
||||
modifyMVar_ model (\mmodel -> do
|
||||
|
@ -34,7 +35,7 @@ moveQuad proj view model evs =
|
|||
let trans =
|
||||
mkTransformationMat
|
||||
(identity :: M33 GL.GLfloat)
|
||||
( ( if not (SDL.keyModifierLeftShift mod)
|
||||
( ( if SDL.keyModifierLeftShift mod
|
||||
then (-1)
|
||||
else 1
|
||||
)
|
||||
|
@ -43,7 +44,7 @@ moveQuad proj view model evs =
|
|||
SDL.KeycodeX ->
|
||||
V3 1 0 0
|
||||
SDL.KeycodeY ->
|
||||
V3 0 (-1) 0
|
||||
V3 0 1 0
|
||||
_ ->
|
||||
V3 0 0 0
|
||||
)
|
||||
|
@ -65,3 +66,37 @@ moveQuad proj view model evs =
|
|||
)
|
||||
return mproj
|
||||
)
|
||||
|
||||
switchObject
|
||||
:: MVar (MVar (M44 GL.GLfloat))
|
||||
-> [MVar (M44 GL.GLfloat)]
|
||||
-> MVar [SDL.Event]
|
||||
-> IO ()
|
||||
switchObject focus elems evs =
|
||||
modifyMVar_ focus (\foc -> do
|
||||
foldM
|
||||
(\acc ev -> case SDL.eventPayload ev of
|
||||
(SDL.KeyboardEvent
|
||||
(SDL.KeyboardEventData
|
||||
_
|
||||
SDL.Pressed
|
||||
_
|
||||
(SDL.Keysym code _ mod)
|
||||
))
|
||||
-> do
|
||||
print code
|
||||
let selectIndex = fromIntegral (SDL.toNumber code) - 30
|
||||
if ((selectIndex < 10) && (selectIndex >= 0)) &&
|
||||
(SDL.toNumber mod == 0) &&
|
||||
(selectIndex < length elems) &&
|
||||
(acc /= (elems !! selectIndex))
|
||||
then do
|
||||
print ("selected element number: " <> show selectIndex)
|
||||
return $ elems !! selectIndex
|
||||
else
|
||||
return foc
|
||||
_ -> return acc
|
||||
)
|
||||
foc
|
||||
=<< readMVar evs
|
||||
)
|
||||
|
|
56
src/Main.hs
56
src/Main.hs
|
@ -87,11 +87,11 @@ main = do
|
|||
-- define vertices (positions of the rectangle corners) as List of Floats
|
||||
-- with added in texture coordinates
|
||||
let vertexPositions =
|
||||
-- 3D positions | texture coordinates
|
||||
[ 100, 100, 0, 0, 0
|
||||
, 233, 100, 0, 1, 0
|
||||
, 233, 300, 0, 1, 1
|
||||
, 100, 300, 0, 0, 1
|
||||
-- 3D positions | texture coordinates
|
||||
[ -67, -100, 0, 0, 0
|
||||
, 67, -100, 0, 1, 0
|
||||
, 67, 100, 0, 1, 1
|
||||
, -67, 100, 0, 0, 1
|
||||
] :: [GL.GLfloat]
|
||||
|
||||
-- create draw order indices
|
||||
|
@ -116,13 +116,15 @@ main = do
|
|||
-- -- MATRICES
|
||||
|
||||
let mproj = ortho 0 800 0 600 (-1) 1 :: M44 GL.GLfloat
|
||||
mview = mkTransformationMat (identity :: M33 GL.GLfloat) (V3 (-100) 0 0)
|
||||
mmodel = mkTransformationMat (identity :: M33 GL.GLfloat) (V3 200 200 0)
|
||||
mview = mkTransformationMat (identity :: M33 GL.GLfloat) (V3 0 0 0)
|
||||
mmodel1 = mkTransformationMat (identity :: M33 GL.GLfloat) (V3 200 200 0)
|
||||
mmodel2 = mkTransformationMat (identity :: M33 GL.GLfloat) (V3 400 400 0)
|
||||
|
||||
-- store the mtrices for later adjustments
|
||||
proj <- newMVar mproj
|
||||
view <- newMVar mview
|
||||
model <- newMVar mmodel
|
||||
model1 <- newMVar mmodel1
|
||||
model2 <- newMVar mmodel2
|
||||
|
||||
-- -- TEXTURE
|
||||
|
||||
|
@ -147,19 +149,16 @@ main = do
|
|||
-- -- tell the shader where to find the texture
|
||||
bind sp
|
||||
setUniform sp "u_texture" (texSlot tex)
|
||||
setUniform sp "u_mvp" (mproj !*! mview !*! mmodel)
|
||||
|
||||
-- -- UNIFORMS
|
||||
|
||||
-- create MVars for pulsating red channel
|
||||
red <- newMVar 0
|
||||
increment <- newMVar 0.05
|
||||
|
||||
err <- get GL.errors
|
||||
print $ "pre-loop errors: " <> show err
|
||||
|
||||
-- -- EVENTING AND DRAWING
|
||||
|
||||
switch <- newMVar model1
|
||||
|
||||
-- -- UNBINDING ALL BUFFERS AND VERTEX ARRAYS
|
||||
|
||||
unbind vao
|
||||
|
@ -186,19 +185,36 @@ main = do
|
|||
-- <*> pure 1
|
||||
-- GL.clearColor $= clearcol
|
||||
|
||||
-- -- rebind everything neccessary for draw call
|
||||
bind sp
|
||||
-- clear previous frame
|
||||
clear
|
||||
|
||||
-- retrieve matrices from MVars and modify them on demand
|
||||
moveQuad proj view model evs
|
||||
-- retrieve matrices from MVars
|
||||
mproj <- readMVar proj
|
||||
mview <- readMVar view
|
||||
mmodel <- readMVar model
|
||||
setUniform sp "u_mvp" (mproj !*! mview !*! mmodel)
|
||||
|
||||
-- modify the mvars based on keystrokes
|
||||
switchObject switch [model1, model2] evs
|
||||
focus <- readMVar switch
|
||||
moveObj proj view focus evs
|
||||
|
||||
-- -- bind shader and provide mvp for object1 and draw it
|
||||
|
||||
mmodel1 <- readMVar model1
|
||||
bind sp
|
||||
setUniform sp "u_mvp" (mproj !*! mview !*! mmodel1)
|
||||
|
||||
-- the actual drawing happens here
|
||||
draw vao ibo sp
|
||||
-- GL.drawElements GL.Triangles 6 GL.UnsignedInt nullPtr
|
||||
|
||||
-- -- bind shader and provide mvp for object2 and draw it
|
||||
|
||||
mmodel2 <- readMVar model2
|
||||
bind sp
|
||||
setUniform sp "u_mvp" (mproj !*! mview !*! mmodel2)
|
||||
|
||||
-- the actual drawing happens here
|
||||
draw vao ibo sp
|
||||
|
||||
err <- get GL.errors
|
||||
when (not $ null err) (print $ "loop errors: " <> show err)
|
||||
|
||||
|
|
|
@ -15,7 +15,6 @@ import Shader
|
|||
|
||||
draw :: VertexArray -> (IndexBuffer a) -> Shader -> IO ()
|
||||
draw va ib sp = do
|
||||
clear
|
||||
bind sp
|
||||
bind va
|
||||
bind ib
|
||||
|
|
Loading…
Reference in a new issue