visually seperate texture coords from vertex coords
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1 changed files with 4 additions and 4 deletions
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@ -87,10 +87,10 @@ main = do
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-- with added in texture coordinates
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let vertexPositions =
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-- 3D positions | texture coordinates
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[ 100, 100, 0, 0, 0 -- 0
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, 233, 100, 0, 1, 0 -- 1
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, 233, 300, 0, 1, 1 -- 2
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, 100, 300, 0, 0, 1 -- 3
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[ 100, 100, 0, 0, 0
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, 233, 100, 0, 1, 0
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, 233, 300, 0, 1, 1
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, 100, 300, 0, 0, 1
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] :: [GL.GLfloat]
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-- create draw order indices
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