# renderer This softwre aims to be an OpenGL renderer written in Haskell following the OpenGL tutorial by The Cherno (). ## Important notes There are some major deviations from the tutorial setup here as follows: * Code base is entirely written in Haskell, not C++ * Instead of GLFW with GLEW I use SDL2 out of familiarity * Shaders are actually split into files per type, since IÄmnot willing to unleash Haskell list magic * Since I am using the OpenGL core profile from the start there is also a vertex array creation call present from the start. I leave as many helpful comments as possible throughout the code, so feel free to peruse it.