# renderer This softwre aims to be an OpenGL renderer written in Haskell following the OpenGL tutorial by The Cherno (). There are some major deviations from the tutorial setup here as follows: * Code base is entirely written in Haskell, not C++ * instead of GLFW with GLEW I use SDL2 out of familiarity I leave as many helpful comments as possible throughout the code, so feel free to peruse it.