renderer-tutorial/res/shaders/vert.shader

15 lines
225 B
GLSL

#version 330 core
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 texCoord;
out vec2 v_texCoord;
uniform mat4 u_mvp;
void main()
{
gl_Position = u_mvp * vec4(position, 1);
v_texCoord = texCoord;
}