renderer-tutorial/res/shaders/fragbatch.shader

17 lines
299 B
GLSL

#version 330 core
layout(location = 0) out vec4 color;
in vec4 v_color;
in vec2 v_texCoord;
in float v_texIndex;
uniform sampler2D u_textures[2];
void main()
{
//vec4 texColor = texture(u_texture, v_texCoord);
int index = int(v_texIndex);
color = texture(u_textures[index], v_texCoord);
}