Writing an OpenGL renderer based on the OpenGL tutorial series by The Cherno (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
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2020-05-17 13:37:59 +02:00
res/shaders add uniform to shader 2020-05-17 13:21:06 +02:00
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renderer.cabal lower bounds for base 2020-05-17 12:40:22 +02:00
Setup.hs init 2020-05-15 20:04:18 +02:00
shell.nix get actual triangle on screen 2020-05-17 06:40:30 +02:00

renderer

This softwre aims to be an OpenGL renderer written in Haskell following the OpenGL tutorial by The Cherno (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2).

There are some major deviations from the tutorial setup here as follows:

  • Code base is entirely written in Haskell, not C++
  • Instead of GLFW with GLEW I use SDL2 out of familiarity
  • Shaders are actually split into files per type, since IÄmnot willing to unleash Haskell list magic

I leave as many helpful comments as possible throughout the code, so feel free to peruse it.