Writing an OpenGL renderer based on the OpenGL tutorial series by The Cherno (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
Find a file
2020-05-17 12:35:29 +02:00
res/shaders finished episode 8 2020-05-17 10:59:15 +02:00
src typo 2020-05-17 12:35:29 +02:00
.gitignore get actual triangle on screen 2020-05-17 06:40:30 +02:00
CHANGELOG.md init 2020-05-15 20:04:18 +02:00
LICENSE init 2020-05-15 20:04:18 +02:00
README.md finished episode 8 2020-05-17 10:59:15 +02:00
renderer.cabal get actual triangle on screen 2020-05-17 06:40:30 +02:00
Setup.hs init 2020-05-15 20:04:18 +02:00
shell.nix get actual triangle on screen 2020-05-17 06:40:30 +02:00

renderer

This softwre aims to be an OpenGL renderer written in Haskell following the OpenGL tutorial by The Cherno (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2).

There are some major deviations from the tutorial setup here as follows:

  • Code base is entirely written in Haskell, not C++
  • Instead of GLFW with GLEW I use SDL2 out of familiarity
  • Shaders are actually split into files per type, since IÄmnot willing to unleash Haskell list magic

I leave as many helpful comments as possible throughout the code, so feel free to peruse it.