renderer-tutorial/res/shaders/frag.shader

15 lines
216 B
GLSL

#version 330 core
layout(location = 0) out vec4 color;
in vec2 v_texCoord;
uniform vec4 u_color;
uniform sampler2D u_texture;
void main()
{
vec4 texColor = texture(u_texture, v_texCoord);
color = texColor;
}