2018-03-02 01:10:35 +00:00
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module Util where
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import Affection as A
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import Data.Matrix as M
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2018-03-03 10:06:38 +00:00
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import qualified SDL
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import qualified Graphics.Rendering.OpenGL as GL hiding (get)
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import Linear
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2018-03-02 01:10:35 +00:00
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-- internal imports
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import Types
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convertTileToImg :: Matrix TileState -> Matrix (Maybe ImgId)
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convertTileToImg mat = fromLists conversion
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where
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conversion =
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map (\(i, ls) -> map (uncurry $ convertTile i) (zip [1..] ls))
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(zip [1..] (toLists mat))
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convertTile irow icol tile =
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case tile of
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Wall -> Just (case neighWalls irow icol mat of
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4 ->
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ImgWallCross
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3
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| M.safeGet (irow + 1) icol mat /= Just Wall &&
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M.safeGet (irow + 1) icol mat /= Just Door ->
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ImgWallTNW
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| M.safeGet irow (icol + 1) mat /= Just Wall &&
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M.safeGet irow (icol + 1) mat /= Just Door ->
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ImgWallTSW
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| M.safeGet (irow - 1) icol mat /= Just Wall &&
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M.safeGet (irow - 1) icol mat /= Just Door ->
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ImgWallTSE
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| otherwise ->
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ImgWallTNE
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2
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| (M.safeGet (irow + 1) icol mat == Just Wall ||
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M.safeGet (irow + 1) icol mat == Just Door) &&
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(M.safeGet (irow - 1) icol mat == Just Wall ||
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M.safeGet (irow - 1) icol mat == Just Door) ->
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ImgWallDesc
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| (M.safeGet irow (icol + 1) mat == Just Wall ||
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M.safeGet irow (icol + 1) mat == Just Door) &&
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(M.safeGet irow (icol - 1) mat == Just Wall ||
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M.safeGet irow (icol - 1) mat == Just Door) ->
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ImgWallAsc
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| (M.safeGet (irow - 1) icol mat == Just Wall ||
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M.safeGet (irow - 1) icol mat == Just Door) &&
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(M.safeGet irow (icol - 1) mat == Just Wall ||
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M.safeGet irow (icol - 1) mat == Just Door) ->
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ImgWallCornerW
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| (M.safeGet irow (icol - 1) mat == Just Wall ||
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M.safeGet irow (icol - 1) mat == Just Door) &&
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(M.safeGet (irow + 1) icol mat == Just Wall ||
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M.safeGet (irow + 1) icol mat == Just Door) ->
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ImgWallCornerS
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| (M.safeGet (irow + 1) icol mat == Just Wall ||
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M.safeGet (irow + 1) icol mat == Just Door) &&
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(M.safeGet irow (icol + 1) mat == Just Wall ||
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M.safeGet irow (icol + 1) mat == Just Door) ->
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ImgWallCornerE
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| otherwise ->
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ImgWallCornerN
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1
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| M.safeGet (irow - 1) icol mat == Just Wall ||
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M.safeGet (irow - 1) icol mat == Just Door ->
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ImgWallDesc
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| M.safeGet (irow + 1) icol mat == Just Wall ||
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M.safeGet (irow + 1) icol mat == Just Door ->
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ImgWallDesc
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| M.safeGet irow (icol + 1) mat == Just Wall ||
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M.safeGet irow (icol + 1) mat == Just Door ->
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ImgWallAsc
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| otherwise ->
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ImgWallAsc
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0 ->
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ImgWallCross
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_ ->
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error "unexpected number if neighbouring walls"
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)
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_ ->
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Nothing
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neighWalls :: Int -> Int -> Matrix TileState -> Int
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neighWalls row col mat =
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Prelude.foldl (\acc (ir, ic) ->
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if M.safeGet (row + ir) (col + ic) mat == Just Wall ||
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M.safeGet (row + ir) (col + ic) mat == Just Door
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then acc + 1
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else acc
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)
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0
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[ (0, -1)
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, (-1, 0)
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, (0, 1)
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, (1, 0)
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]
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2018-03-03 10:06:38 +00:00
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relativizeMouseCoords :: V2 Int32 -> IO (V2 Double)
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relativizeMouseCoords (V2 ix iy) = do
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(GL.Position vx vy, GL.Size vw vh) <- SDL.get GL.viewport
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let rx = ix - vx
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ry = iy - vy
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hx = fromIntegral vw / 2
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hy = fromIntegral vh / 2
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dx = fromIntegral rx - hx
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dy = fromIntegral ry - hy
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return $ V2 (dx / hx) (dy / hy)
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