tracer/src/Main.hs

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Haskell
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module Main where
import Affection as A
import qualified SDL
import NanoVG hiding (V2(..), V3(..))
import Linear
-- internal imports
import Types
import StateMachine ()
import Init
main :: IO ()
main = do
let config = AffectionConfig
{ initComponents = All
, windowTitle = "Tracer"
, windowConfig = SDL.defaultWindow
{ SDL.windowInitialSize = V2 1280 720
, SDL.windowResizable = True
, SDL.windowOpenGL = Just SDL.defaultOpenGL
{ SDL.glProfile = SDL.Core SDL.Normal 3 3
}
}
, canvasSize = Nothing
, preLoop = pre >> smLoad Menu
, eventLoop = handle
, updateLoop = update
, drawLoop = draw
, loadState = load
, cleanUp = const (return ())
, initScreenMode = SDL.Windowed
}
withAffection config
pre :: Affection UserData ()
pre = do
Subsystems w m <- subsystems <$> getAffection
_ <- partSubscribe w (fitViewport (1280/720))
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_ <- partSubscribe w exitOnWindowClose
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return ()
update :: Double -> Affection UserData ()
update dt = do
ud <- getAffection
smUpdate (state ud) dt
draw :: Affection UserData ()
draw = do
ud <- getAffection
liftIO $ beginFrame (nano ud) 1280 720 1
smDraw (state ud)
liftIO $ endFrame (nano ud)
handle :: [SDL.EventPayload] -> Affection UserData ()
handle evs = do
s <- state <$> getAffection
smEvent s evs
exitOnWindowClose :: WindowMessage -> Affection UserData ()
exitOnWindowClose (MsgWindowClose _ _) = do
liftIO $ logIO A.Debug "Window Closed"
quit
exitOnWindowClose _ = return ()