2018-02-07 00:18:16 +00:00
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{-# LANGUAGE MultiParamTypeClasses #-}
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module StateMachine where
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import Affection
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import Types
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2018-06-08 23:17:03 +00:00
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import Load
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2018-10-08 21:36:52 +00:00
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import Menu
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2018-06-28 19:07:58 +00:00
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import MainGame.WorldMap
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import MainGame.MindMap
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2018-02-17 01:36:06 +00:00
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2018-02-07 00:18:16 +00:00
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instance StateMachine State UserData where
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2018-06-08 23:17:03 +00:00
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smLoad Load = loadLoad
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2018-10-08 21:36:52 +00:00
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smLoad Menu = loadMenu
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smLoad (Main _) = loadMap
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2018-06-08 23:17:03 +00:00
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2018-10-08 21:36:52 +00:00
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smUpdate Load = updateLoad
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smUpdate Menu = updateMenu
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2018-06-28 19:07:58 +00:00
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smUpdate (Main WorldMap) = updateMap
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smUpdate (Main MindMap) = updateMind
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2018-02-07 00:18:16 +00:00
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2018-10-08 21:36:52 +00:00
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smDraw Load = drawLoad
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smDraw Menu = drawMenu
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2018-06-28 19:07:58 +00:00
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smDraw (Main WorldMap) = drawMap
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smDraw (Main MindMap) = drawMind
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2018-02-07 00:18:16 +00:00
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smEvent _ evs = do
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2018-10-08 21:36:52 +00:00
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Subsystems w m k j _ <- subsystems <$> getAffection
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2018-10-08 16:54:23 +00:00
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_ <- consumeSDLEvents j =<<
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consumeSDLEvents k =<<
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consumeSDLEvents w =<<
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consumeSDLEvents m evs
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2018-02-07 00:18:16 +00:00
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return ()
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smClean _ = do
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ud <- getAffection
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2018-10-08 21:36:52 +00:00
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let Subsystems w m k j t = subsystems ud
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toClean = uuid ud
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2018-02-07 00:18:16 +00:00
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mapM_ (\u -> do
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partUnSubscribe w u
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partUnSubscribe m u
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2018-06-23 22:42:39 +00:00
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partUnSubscribe k u
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2018-10-08 16:54:23 +00:00
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partUnSubscribe j u
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2018-10-08 21:36:52 +00:00
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partUnSubscribe t u
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2018-02-07 00:18:16 +00:00
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) toClean
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putAffection ud
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{ uuid = []
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}
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