2018-02-07 00:18:16 +00:00
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TypeFamilies #-}
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module Types.UserData where
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import Affection
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import Control.Concurrent.STM
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import NanoVG hiding (V2(..), V3(..))
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import qualified Data.Map.Strict as M
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2018-03-01 22:33:08 +00:00
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import qualified Data.Text as T
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2018-02-17 01:36:06 +00:00
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import Data.Matrix
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import Data.Ecstasy
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2018-05-16 14:23:23 +00:00
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import Control.Concurrent.MVar
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2018-02-17 01:36:06 +00:00
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import Types.Map
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import Types.ReachPoint
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data UserData = UserData
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{ state :: State
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, subsystems :: Subsystems
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, assetImages :: M.Map ImgId Image
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, assetFonts :: M.Map FontId T.Text
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, assetAnimations :: M.Map AnimId Animation
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, nano :: Context
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, uuid :: [UUID]
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, worldState :: SystemState Entity IO
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, stateData :: StateData
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}
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data State
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= Menu
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| Test
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data StateData
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= None
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| MenuData
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{ mapMat :: Matrix TileState
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, initCoords :: (Int, Int)
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, imgMat :: Matrix (Maybe ImgId)
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, reachPoints :: [ReachPoint]
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}
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data ImgId
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= ImgEmpty -- TODO: Find better solution thatn empty image.
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| ImgWallAsc
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| ImgWallDesc
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| ImgWallCornerN
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| ImgWallCornerE
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| ImgWallCornerS
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| ImgWallCornerW
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| ImgWallTNE
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| ImgWallTSE
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| ImgWallTSW
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| ImgWallTNW
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| ImgWallCross
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| ImgMiscBox1
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| ImgMiscTable1
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| ImgMiscTable2
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| ImgMiscTable3
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| ImgMiscTable4
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| ImgMiscTableCorner
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-- | ImgIntrNE
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-- | ImgIntrE
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-- | ImgIntrSE
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-- | ImgIntrS
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-- | ImgIntrSW
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-- | ImgIntrW
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-- | ImgIntrNW
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-- | ImgIntrN
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deriving (Show, Eq, Ord, Enum)
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isWall :: ImgId -> Bool
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isWall ImgMiscBox1 = False
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isWall ImgMiscTable1 = False
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isWall ImgMiscTable2 = False
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isWall ImgMiscTable3 = False
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isWall ImgMiscTable4 = False
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isWall ImgMiscTableCorner = False
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isWall _ = True
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imgObstacle :: Maybe ImgId -> [(Boundaries Double)]
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imgObstacle (Just ImgMiscBox1) = [Boundaries (0.2, 0.34) (0.8, 1)]
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imgObstacle (Just ImgWallAsc) = [Boundaries (0.34, 0) (0.66, 1)]
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imgObstacle (Just ImgWallDesc) = [Boundaries (0, 0.34) (1, 0.66)]
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imgObstacle (Just ImgWallCornerN) =
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[ Boundaries (0, 0.34) (0.66, 0.66)
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, Boundaries (0.34, 0.34) (0.66, 1)
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]
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imgObstacle (Just ImgWallCornerE) =
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[ Boundaries (0.34, 0.34) (1, 0.66)
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, Boundaries (0.34, 0.34) (0.66, 1)
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]
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imgObstacle (Just ImgWallCornerS) =
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[ Boundaries (0.34, 0.34) (1, 0.66)
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, Boundaries (0.34, 0) (0.66, 0.66)
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]
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imgObstacle (Just ImgWallCornerW) =
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[ Boundaries (0, 0.34) (0.66, 0.66)
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, Boundaries (0.34, 0) (0.66, 0.66)
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]
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imgObstacle (Just ImgWallTNE) =
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[ Boundaries (0, 0.34) (1, 0.66)
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, Boundaries (0.34, 0.34) (0.66, 1)
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]
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imgObstacle (Just ImgWallTSW) =
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[ Boundaries (0, 0.34) (1, 0.66)
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, Boundaries (0.34, 0) (0.66, 0.66)
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]
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imgObstacle (Just ImgWallTSE) =
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[ Boundaries (0.34, 0) (0.66, 1)
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, Boundaries (0.34, 0.34) (1, 0.66)
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]
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imgObstacle (Just ImgWallTNW) =
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[ Boundaries (0.34, 0) (0.66, 1)
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, Boundaries (0, 0.34) (0.66, 0.66)
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]
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imgObstacle (Just ImgWallCross) =
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[ Boundaries (0.34, 0) (0.66, 1)
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, Boundaries (0, 0.34) (1, 0.66)
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]
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imgObstacle (Just ImgMiscTable1) =
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[ Boundaries (0, 0.34) (1, 1)
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]
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imgObstacle (Just ImgMiscTable2) =
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[ Boundaries (0, 0) (0.63, 1)
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]
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imgObstacle (Just ImgMiscTable3) =
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[ Boundaries (0, 0) (1, 0.63)
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]
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imgObstacle (Just ImgMiscTable4) =
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[ Boundaries (0.34, 0) (1, 1)
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]
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imgObstacle (Just ImgMiscTableCorner) =
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[ Boundaries (0, 0) (0.63, 1)
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, Boundaries (0, 0.34) (1, 1)
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]
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imgObstacle _ = []
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data FontId
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= FontBedstead
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deriving (Show, Eq, Ord, Enum)
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data Direction
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= NE
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| E
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| SE
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| S
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| SW
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| W
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| NW
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| N
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deriving (Show, Eq, Ord, Enum)
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-- dirToImgId :: Direction -> ImgId
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-- dirToImgId E = ImgIntrE
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-- dirToImgId SE = ImgIntrSE
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-- dirToImgId S = ImgIntrS
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-- dirToImgId SW = ImgIntrSW
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-- dirToImgId W = ImgIntrW
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-- dirToImgId NW = ImgIntrNW
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-- dirToImgId N = ImgIntrN
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-- dirToImgId NE = ImgIntrNE
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data Entity f = Entity
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{ pos :: Component f 'Field (V2 Double)
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, gridPos :: Component f 'Field (V2 Int)
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, vel :: Component f 'Field (V2 Double)
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, velFact :: Component f 'Field Double
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, rot :: Component f 'Field Direction
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, obstacle :: Component f 'Field (Boundaries Double)
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, player :: Component f 'Unique ()
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, npcState :: Component f 'Field NPCState
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, anim :: Component f 'Field AnimState
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}
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deriving (Generic)
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data NPCState
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= NPCWalking
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{ npcWalkPath :: [V2 Int]
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}
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| NPCStanding
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{ npcStandTime :: Double
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, npcFuturePath :: MVar [V2 Int]
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}
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data Subsystems = Subsystems
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{ subWindow :: Window
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, subMouse :: Mouse
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}
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newtype Window = Window (TVar [(UUID, WindowMessage -> Affection UserData())])
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newtype Mouse = Mouse (TVar [(UUID, MouseMessage -> Affection UserData ())])
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instance Participant Window UserData where
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type Mesg Window UserData = WindowMessage
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partSubscribers (Window t) = generalSubscribers t
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partSubscribe (Window t) = generalSubscribe t
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partUnSubscribe (Window t) = generalUnSubscribe t
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instance SDLSubsystem Window UserData where
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consumeSDLEvents = consumeSDLWindowEvents
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instance Participant Mouse UserData where
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type Mesg Mouse UserData = MouseMessage
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partSubscribers (Mouse t) = generalSubscribers t
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partSubscribe (Mouse t) = generalSubscribe t
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partUnSubscribe (Mouse t) = generalUnSubscribe t
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instance SDLSubsystem Mouse UserData where
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consumeSDLEvents = consumeSDLMouseEvents
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generalSubscribers
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:: TVar [(UUID, msg -> Affection UserData ())]
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-> Affection UserData [(msg -> Affection UserData ())]
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generalSubscribers t = do
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subTups <- liftIO $ readTVarIO t
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return $ map snd subTups
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generalSubscribe
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:: TVar [(UUID, msg -> Affection UserData ())]
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-> (msg -> Affection UserData ())
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-> Affection UserData UUID
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generalSubscribe t funct = do
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uu <- genUUID
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liftIO $ atomically $ modifyTVar' t ((uu, funct) :)
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return uu
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generalUnSubscribe
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:: TVar [(UUID, msg -> Affection UserData ())]
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-> UUID
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-> Affection UserData ()
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generalUnSubscribe t uu =
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liftIO $ atomically $ modifyTVar' t (filter (`filterMsg` uu))
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where
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filterMsg (u, _) p = u /= p
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-- ANIMATIONS
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data AnimId = AnimId
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{ aiVariation :: Int
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, aiName :: String -- CHANGE ME !!!
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, aiDirection :: Direction
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}
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deriving (Show, Eq, Ord)
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data AnimState = AnimState
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{ asId :: AnimId
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, asCurrentFrame :: Int
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, asElapsedTime :: Double
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}
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deriving (Show)
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data AnimPlayback
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= APLoop
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| APOnce
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data Animation = Animation
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{ animDuration :: Double
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, animSprites :: [Image]
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, animPlay :: AnimPlayback
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}
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data AnimationConfig = AnimationConfig
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{ animConfOffset :: (Int, Int)
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, animConfSize :: (Int, Int)
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, animConfCount :: Int
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, animConfDuration :: Double
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, animConfPlay :: AnimPlayback
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}
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