tracer/src/Types/Entity.hs

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module Types.Entity where
import Data.Ecstasy
import Linear (V2)
import Types.Direction
import Types.Map
import Types.NPCState
import Types.Animation
import Types.ObjType
data Entity f = Entity
{ pos :: Component f 'Field (V2 Double)
, mmpos :: Component f 'Field (V2 Double)
, gridPos :: Component f 'Field (V2 Int)
, vel :: Component f 'Field (V2 Double)
, mmvel :: Component f 'Field (V2 Double)
, velFact :: Component f 'Field Double
, rot :: Component f 'Field Direction
, obstacle :: Component f 'Field (Boundaries Double)
, player :: Component f 'Unique ()
, npcMoveState :: Component f 'Field NPCMoveState
, anim :: Component f 'Field AnimState
, objAccess :: Component f 'Field ((V2 Int), Direction)
, objType :: Component f 'Field ObjType
, objState :: Component f 'Field ObjState
, objStateTime :: Component f 'Field Double
, objPlayerActivated :: Component f 'Field Bool
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, objSolved :: Component f 'Field Bool
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}
deriving (Generic)