2018-02-07 00:18:16 +00:00
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module Main where
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import Affection as A
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import qualified SDL
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import NanoVG hiding (V2(..), V3(..))
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import Linear
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-- internal imports
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import Types
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import StateMachine ()
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import Init
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main :: IO ()
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main = do
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let config = AffectionConfig
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{ initComponents = All
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, windowTitle = "Tracer"
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, windowConfig = SDL.defaultWindow
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{ SDL.windowInitialSize = V2 1280 720
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, SDL.windowResizable = True
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
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}
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}
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, canvasSize = Nothing
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, preLoop = pre >> smLoad Menu
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, loadState = load
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, cleanUp = const (return ())
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, initScreenMode = SDL.Windowed
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}
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withAffection config
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pre :: Affection UserData ()
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pre = do
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Subsystems w m <- subsystems <$> getAffection
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_ <- partSubscribe w (fitViewport (1280/720))
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2018-02-18 02:11:41 +00:00
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_ <- partSubscribe w exitOnWindowClose
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2018-02-07 00:18:16 +00:00
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return ()
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update :: Double -> Affection UserData ()
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update dt = do
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ud <- getAffection
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smUpdate (state ud) dt
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draw :: Affection UserData ()
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draw = do
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ud <- getAffection
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liftIO $ beginFrame (nano ud) 1280 720 1
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smDraw (state ud)
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liftIO $ endFrame (nano ud)
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handle :: [SDL.EventPayload] -> Affection UserData ()
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handle evs = do
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s <- state <$> getAffection
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smEvent s evs
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exitOnWindowClose :: WindowMessage -> Affection UserData ()
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exitOnWindowClose (MsgWindowClose _ _) = do
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liftIO $ logIO A.Debug "Window Closed"
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quit
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exitOnWindowClose _ = return ()
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