fix and optimization
This commit is contained in:
parent
2911514578
commit
0e5486f048
2 changed files with 119 additions and 124 deletions
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@ -675,13 +675,6 @@ updateMap dt = do
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}
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-- liftIO $ A.logIO A.Debug ("player position: " ++ show (pos' + colldpos))
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return ent
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updateNPCs
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(imgMat $ stateData ud)
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(Prelude.filter
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(\p -> pointType p /= RoomExit)
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(reachPoints $ stateData ud)
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)
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dt
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tses <- efor allEnts $ do
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with objType
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with objState
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@ -692,8 +685,16 @@ updateMap dt = do
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mapM_ (\(t, s, e) ->
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objectAction dt t s e
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) tses
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(nws2, _) <- yieldSystemT nws $ updateNPCs
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(imgMat $ stateData ud)
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(Prelude.filter
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(\p -> pointType p /= RoomExit)
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(reachPoints $ stateData ud)
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)
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dt
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nws
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putAffection ud
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{ worldState = nws
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{ worldState = nws2
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}
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checkBoundsCollision2
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226
src/NPC.hs
226
src/NPC.hs
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@ -6,9 +6,10 @@ import Affection as A
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import qualified Data.Matrix as M
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import Data.Ecstasy as E
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import Data.Maybe (fromMaybe, fromJust)
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import Data.Maybe
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import Data.List (find)
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import Control.Monad.Trans
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import Control.Monad.IO.Class (MonadIO(..))
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import Control.Concurrent.MVar
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import Control.Concurrent (forkIO)
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@ -61,141 +62,129 @@ updateNPCs
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:: M.Matrix (Maybe ImgId)
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-> [ReachPoint]
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-> Double
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-> SystemState Entity (AffectionState (AffectionData UserData) IO)
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
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updateNPCs imgmat rp dt = do
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updateNPCs imgmat rp dt ws = do
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posbounds <- efor allEnts $ do
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with pos
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with obstacle
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pos' <- query pos
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bnds <- query obstacle
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return (pos', bnds)
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npcs <- efor allEnts $ do
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npcposs <- efor allEnts $ do
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with pos
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with npcMoveState
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with vel
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with rot
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with anim
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pos' <- query pos
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e <- queryEnt
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return (e, pos')
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eaccess <- getObjects npcposs
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moent <- catMaybes <$> (eover allEnts $ do
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with pos
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with npcMoveState
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with vel
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with rot
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with anim
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pos' <- query pos
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rot' <- query rot
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let mdir =
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let mdir =
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(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
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e <- queryEnt
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return (e, pos', rot', mdir)
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mapM_ (\(e, pos', rot', mdir) -> do
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accessibles <- getObjects pos'
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moent <- runQueryT e $ do
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npcState' <- query npcMoveState
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case npcState' of
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NPCStanding ttl future -> do
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let nttl = ttl - dt
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if nttl > 0
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npcState' <- query npcMoveState
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case npcState' of
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NPCStanding ttl future -> do
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let nttl = ttl - dt
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if nttl > 0
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then
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding nttl future
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, vel = Set $ V2 0 0
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})
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else do
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mpath <- liftIO $ tryTakeMVar future
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case mpath of
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Just path ->
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCWalking path
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})
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Nothing ->
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding 1 future
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})
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NPCWalking path -> do
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pos' <- query pos
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if not (null path)
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then do
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let itarget = V2 0.5 0.5 + (fromIntegral <$> head path) :: V2 Double
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if distance pos' itarget < 0.1
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then
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding nttl future
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, vel = Set $ V2 0 0
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{ npcMoveState = Set $ NPCWalking (tail path)
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})
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else do
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mpath <- liftIO $ tryTakeMVar future
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case mpath of
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Just path ->
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCWalking path
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})
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Nothing ->
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding 1 future
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})
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NPCWalking path -> do
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pos' <- query pos
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if not (null path)
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then do
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let itarget = V2 0.5 0.5 + (fromIntegral <$> head path) :: V2 Double
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if distance pos' itarget < 0.1
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then
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else
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return $ (Nothing, unchanged
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{ vel = Set $ (* 2) <$> signorm (itarget - pos')
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})
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else do
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future <- liftIO $ newEmptyMVar
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stat <- query anim
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_ <- liftIO $ forkIO $
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getPath (fmap floor pos') future rp imgmat posbounds
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e <- queryEnt
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let mdir =
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(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
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accessibles = fromMaybe [] $ lookup e eaccess
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case accessibles of
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[] -> do
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ttl <- liftIO $ randomRIO (5, 30)
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCWalking (tail path)
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})
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else
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return $ (Nothing, unchanged
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{ vel = Set $ (* 2) <$> signorm (itarget - pos')
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})
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else do
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future <- liftIO $ newEmptyMVar
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stat <- query anim
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rot' <- query rot
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pos' <- query pos
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_ <- liftIO $ forkIO $
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getPath (fmap floor pos') future rp imgmat posbounds
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let mdir =
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(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
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-- ttl <- liftIO $ randomRIO (5, 30)
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-- return $ (Nothing, unchanged
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-- { npcMoveState = Set $ NPCStanding ttl future
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-- , vel = Set $ V2 0 0
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-- , rot = Set $ fromMaybe rot' mdir
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-- , anim = Set stat
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-- { asId = (asId stat)
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-- { aiDirection = fromMaybe rot' mdir
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-- }
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-- }
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-- })
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case accessibles of
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[] -> do
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ttl <- liftIO $ randomRIO (5, 30)
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding ttl future
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, vel = Set $ V2 0 0
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, rot = Set $ fromMaybe rot' mdir
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, anim = Set stat
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{ asId = (asId stat)
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{ aiDirection = fromMaybe rot' mdir
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}
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{ npcMoveState = Set $ NPCStanding ttl future
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, vel = Set $ V2 0 0
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, rot = Set $ fromMaybe rot' mdir
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, anim = Set stat
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{ asId = (asId stat)
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{ aiDirection = fromMaybe rot' mdir
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}
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})
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objects -> do
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liftIO $ logIO Debug ("applicable objects: " ++ show objects)
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rind <- liftIO $ randomRIO (0, length objects - 1)
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npcent <- queryEnt
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let (oent, _, _) = objects !! rind
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return (Just (oent, npcent), unchanged
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{ rot = Set $ fromMaybe rot' mdir
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, anim = Set stat
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{ asId = (asId stat)
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{ aiDirection = fromMaybe rot' mdir
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}
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}
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})
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objects -> do
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liftIO $ logIO Debug ("applicable objects: " ++ show objects)
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rind <- liftIO $ randomRIO (0, length objects - 1)
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npcent <- queryEnt
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let (oent, _, _) = objects !! rind
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return (Just (oent, npcent, future), unchanged
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{ rot = Set $ fromMaybe rot' mdir
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, anim = Set stat
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{ asId = (asId stat)
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{ aiDirection = fromMaybe rot' mdir
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}
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})
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(\(_, ent) ->
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setEntity e ent
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) (fromJust moent)
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maybe (return()) (\(oent, npcent) -> do
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Just (t, s) <- runQueryT oent $ do
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with objType
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with objState
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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setEntity oent =<< objectTransition t s False oent
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Just (nt, ns) <- runQueryT oent $ do
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with objType
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with objState
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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Just npc <- runQueryT npcent $ do
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let ttl = actionTime nt ns
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future <- liftIO $ newEmptyMVar
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_ <- liftIO $ forkIO $
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getPath (fmap floor pos') future rp imgmat posbounds
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return unchanged
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{ npcMoveState = Set $ NPCStanding ttl future
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, vel = Set $ V2 0 0
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}
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setEntity npcent npc
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) (fromJust (fst <$> moent))
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) npcs
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}
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, vel = Set $ V2 0 0
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}))
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mapM_ (\(oent, npcent, future) -> do
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Just (t, s) <- runQueryT oent $ do
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with objType
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with objState
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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setEntity oent =<< objectTransition t s False oent
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Just (nt, ns) <- runQueryT oent $ do
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with objType
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with objState
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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emap (anEnt npcent) $ do
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let ttl = actionTime nt ns
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return unchanged
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{ npcMoveState = Set $ NPCStanding ttl future
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}
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) moent
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getObjects npos = do
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getObjects npcposs = do
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candidates <- efor allEnts $ do
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with pos
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with objType
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@ -205,9 +194,14 @@ getObjects npos = do
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oacc <- query objAccess
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ent <- queryEnt
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return (ent, pos', oacc)
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return $ filter (\(_, p, (delta, _)) ->
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fmap floor p + delta == fmap floor npos
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) candidates
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mapM (\(e, pos) ->
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return
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( e
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, filter (\(_, p, (delta, _)) ->
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fmap floor p + delta == fmap floor pos
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) candidates
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)
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) npcposs
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getPath
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:: V2 Int
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