fix and optimization

This commit is contained in:
nek0 2018-08-11 01:12:07 +02:00
parent 2911514578
commit 0e5486f048
2 changed files with 119 additions and 124 deletions

View file

@ -675,13 +675,6 @@ updateMap dt = do
} }
-- liftIO $ A.logIO A.Debug ("player position: " ++ show (pos' + colldpos)) -- liftIO $ A.logIO A.Debug ("player position: " ++ show (pos' + colldpos))
return ent return ent
updateNPCs
(imgMat $ stateData ud)
(Prelude.filter
(\p -> pointType p /= RoomExit)
(reachPoints $ stateData ud)
)
dt
tses <- efor allEnts $ do tses <- efor allEnts $ do
with objType with objType
with objState with objState
@ -692,8 +685,16 @@ updateMap dt = do
mapM_ (\(t, s, e) -> mapM_ (\(t, s, e) ->
objectAction dt t s e objectAction dt t s e
) tses ) tses
(nws2, _) <- yieldSystemT nws $ updateNPCs
(imgMat $ stateData ud)
(Prelude.filter
(\p -> pointType p /= RoomExit)
(reachPoints $ stateData ud)
)
dt
nws
putAffection ud putAffection ud
{ worldState = nws { worldState = nws2
} }
checkBoundsCollision2 checkBoundsCollision2

View file

@ -6,9 +6,10 @@ import Affection as A
import qualified Data.Matrix as M import qualified Data.Matrix as M
import Data.Ecstasy as E import Data.Ecstasy as E
import Data.Maybe (fromMaybe, fromJust) import Data.Maybe
import Data.List (find) import Data.List (find)
import Control.Monad.Trans
import Control.Monad.IO.Class (MonadIO(..)) import Control.Monad.IO.Class (MonadIO(..))
import Control.Concurrent.MVar import Control.Concurrent.MVar
import Control.Concurrent (forkIO) import Control.Concurrent (forkIO)
@ -61,18 +62,29 @@ updateNPCs
:: M.Matrix (Maybe ImgId) :: M.Matrix (Maybe ImgId)
-> [ReachPoint] -> [ReachPoint]
-> Double -> Double
-> SystemState Entity (AffectionState (AffectionData UserData) IO)
-> SystemT Entity (AffectionState (AffectionData UserData) IO) () -> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
updateNPCs imgmat rp dt = do updateNPCs imgmat rp dt ws = do
posbounds <- efor allEnts $ do posbounds <- efor allEnts $ do
with pos with pos
with obstacle with obstacle
pos' <- query pos pos' <- query pos
bnds <- query obstacle bnds <- query obstacle
return (pos', bnds) return (pos', bnds)
npcs <- efor allEnts $ do npcposs <- efor allEnts $ do
with pos
with npcMoveState with npcMoveState
with vel with vel
with rot
with anim
pos' <- query pos
e <- queryEnt
return (e, pos')
eaccess <- getObjects npcposs
moent <- catMaybes <$> (eover allEnts $ do
with pos with pos
with npcMoveState
with vel
with rot with rot
with anim with anim
pos' <- query pos pos' <- query pos
@ -80,10 +92,6 @@ updateNPCs imgmat rp dt = do
let mdir = let mdir =
(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp) (pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
e <- queryEnt e <- queryEnt
return (e, pos', rot', mdir)
mapM_ (\(e, pos', rot', mdir) -> do
accessibles <- getObjects pos'
moent <- runQueryT e $ do
npcState' <- query npcMoveState npcState' <- query npcMoveState
case npcState' of case npcState' of
NPCStanding ttl future -> do NPCStanding ttl future -> do
@ -122,23 +130,12 @@ updateNPCs imgmat rp dt = do
else do else do
future <- liftIO $ newEmptyMVar future <- liftIO $ newEmptyMVar
stat <- query anim stat <- query anim
rot' <- query rot
pos' <- query pos
_ <- liftIO $ forkIO $ _ <- liftIO $ forkIO $
getPath (fmap floor pos') future rp imgmat posbounds getPath (fmap floor pos') future rp imgmat posbounds
e <- queryEnt
let mdir = let mdir =
(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp) (pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
-- ttl <- liftIO $ randomRIO (5, 30) accessibles = fromMaybe [] $ lookup e eaccess
-- return $ (Nothing, unchanged
-- { npcMoveState = Set $ NPCStanding ttl future
-- , vel = Set $ V2 0 0
-- , rot = Set $ fromMaybe rot' mdir
-- , anim = Set stat
-- { asId = (asId stat)
-- { aiDirection = fromMaybe rot' mdir
-- }
-- }
-- })
case accessibles of case accessibles of
[] -> do [] -> do
ttl <- liftIO $ randomRIO (5, 30) ttl <- liftIO $ randomRIO (5, 30)
@ -157,18 +154,16 @@ updateNPCs imgmat rp dt = do
rind <- liftIO $ randomRIO (0, length objects - 1) rind <- liftIO $ randomRIO (0, length objects - 1)
npcent <- queryEnt npcent <- queryEnt
let (oent, _, _) = objects !! rind let (oent, _, _) = objects !! rind
return (Just (oent, npcent), unchanged return (Just (oent, npcent, future), unchanged
{ rot = Set $ fromMaybe rot' mdir { rot = Set $ fromMaybe rot' mdir
, anim = Set stat , anim = Set stat
{ asId = (asId stat) { asId = (asId stat)
{ aiDirection = fromMaybe rot' mdir { aiDirection = fromMaybe rot' mdir
} }
} }
}) , vel = Set $ V2 0 0
(\(_, ent) -> }))
setEntity e ent mapM_ (\(oent, npcent, future) -> do
) (fromJust moent)
maybe (return()) (\(oent, npcent) -> do
Just (t, s) <- runQueryT oent $ do Just (t, s) <- runQueryT oent $ do
with objType with objType
with objState with objState
@ -182,20 +177,14 @@ updateNPCs imgmat rp dt = do
otyp <- query objType otyp <- query objType
ostat <- query objState ostat <- query objState
return (otyp, ostat) return (otyp, ostat)
Just npc <- runQueryT npcent $ do emap (anEnt npcent) $ do
let ttl = actionTime nt ns let ttl = actionTime nt ns
future <- liftIO $ newEmptyMVar
_ <- liftIO $ forkIO $
getPath (fmap floor pos') future rp imgmat posbounds
return unchanged return unchanged
{ npcMoveState = Set $ NPCStanding ttl future { npcMoveState = Set $ NPCStanding ttl future
, vel = Set $ V2 0 0
} }
setEntity npcent npc ) moent
) (fromJust (fst <$> moent))
) npcs
getObjects npos = do getObjects npcposs = do
candidates <- efor allEnts $ do candidates <- efor allEnts $ do
with pos with pos
with objType with objType
@ -205,9 +194,14 @@ getObjects npos = do
oacc <- query objAccess oacc <- query objAccess
ent <- queryEnt ent <- queryEnt
return (ent, pos', oacc) return (ent, pos', oacc)
return $ filter (\(_, p, (delta, _)) -> mapM (\(e, pos) ->
fmap floor p + delta == fmap floor npos return
( e
, filter (\(_, p, (delta, _)) ->
fmap floor p + delta == fmap floor pos
) candidates ) candidates
)
) npcposs
getPath getPath
:: V2 Int :: V2 Int