fix and optimization

This commit is contained in:
nek0 2018-08-11 01:12:07 +02:00
parent 2911514578
commit 0e5486f048
2 changed files with 119 additions and 124 deletions

View file

@ -675,13 +675,6 @@ updateMap dt = do
} }
-- liftIO $ A.logIO A.Debug ("player position: " ++ show (pos' + colldpos)) -- liftIO $ A.logIO A.Debug ("player position: " ++ show (pos' + colldpos))
return ent return ent
updateNPCs
(imgMat $ stateData ud)
(Prelude.filter
(\p -> pointType p /= RoomExit)
(reachPoints $ stateData ud)
)
dt
tses <- efor allEnts $ do tses <- efor allEnts $ do
with objType with objType
with objState with objState
@ -692,8 +685,16 @@ updateMap dt = do
mapM_ (\(t, s, e) -> mapM_ (\(t, s, e) ->
objectAction dt t s e objectAction dt t s e
) tses ) tses
(nws2, _) <- yieldSystemT nws $ updateNPCs
(imgMat $ stateData ud)
(Prelude.filter
(\p -> pointType p /= RoomExit)
(reachPoints $ stateData ud)
)
dt
nws
putAffection ud putAffection ud
{ worldState = nws { worldState = nws2
} }
checkBoundsCollision2 checkBoundsCollision2

View file

@ -6,9 +6,10 @@ import Affection as A
import qualified Data.Matrix as M import qualified Data.Matrix as M
import Data.Ecstasy as E import Data.Ecstasy as E
import Data.Maybe (fromMaybe, fromJust) import Data.Maybe
import Data.List (find) import Data.List (find)
import Control.Monad.Trans
import Control.Monad.IO.Class (MonadIO(..)) import Control.Monad.IO.Class (MonadIO(..))
import Control.Concurrent.MVar import Control.Concurrent.MVar
import Control.Concurrent (forkIO) import Control.Concurrent (forkIO)
@ -61,141 +62,129 @@ updateNPCs
:: M.Matrix (Maybe ImgId) :: M.Matrix (Maybe ImgId)
-> [ReachPoint] -> [ReachPoint]
-> Double -> Double
-> SystemState Entity (AffectionState (AffectionData UserData) IO)
-> SystemT Entity (AffectionState (AffectionData UserData) IO) () -> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
updateNPCs imgmat rp dt = do updateNPCs imgmat rp dt ws = do
posbounds <- efor allEnts $ do posbounds <- efor allEnts $ do
with pos with pos
with obstacle with obstacle
pos' <- query pos pos' <- query pos
bnds <- query obstacle bnds <- query obstacle
return (pos', bnds) return (pos', bnds)
npcs <- efor allEnts $ do npcposs <- efor allEnts $ do
with pos
with npcMoveState with npcMoveState
with vel with vel
with rot
with anim
pos' <- query pos
e <- queryEnt
return (e, pos')
eaccess <- getObjects npcposs
moent <- catMaybes <$> (eover allEnts $ do
with pos with pos
with npcMoveState
with vel
with rot with rot
with anim with anim
pos' <- query pos pos' <- query pos
rot' <- query rot rot' <- query rot
let mdir = let mdir =
(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp) (pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
e <- queryEnt e <- queryEnt
return (e, pos', rot', mdir) npcState' <- query npcMoveState
mapM_ (\(e, pos', rot', mdir) -> do case npcState' of
accessibles <- getObjects pos' NPCStanding ttl future -> do
moent <- runQueryT e $ do let nttl = ttl - dt
npcState' <- query npcMoveState if nttl > 0
case npcState' of then
NPCStanding ttl future -> do return $ (Nothing, unchanged
let nttl = ttl - dt { npcMoveState = Set $ NPCStanding nttl future
if nttl > 0 , vel = Set $ V2 0 0
})
else do
mpath <- liftIO $ tryTakeMVar future
case mpath of
Just path ->
return $ (Nothing, unchanged
{ npcMoveState = Set $ NPCWalking path
})
Nothing ->
return $ (Nothing, unchanged
{ npcMoveState = Set $ NPCStanding 1 future
})
NPCWalking path -> do
pos' <- query pos
if not (null path)
then do
let itarget = V2 0.5 0.5 + (fromIntegral <$> head path) :: V2 Double
if distance pos' itarget < 0.1
then then
return $ (Nothing, unchanged return $ (Nothing, unchanged
{ npcMoveState = Set $ NPCStanding nttl future { npcMoveState = Set $ NPCWalking (tail path)
, vel = Set $ V2 0 0
}) })
else do else
mpath <- liftIO $ tryTakeMVar future return $ (Nothing, unchanged
case mpath of { vel = Set $ (* 2) <$> signorm (itarget - pos')
Just path -> })
return $ (Nothing, unchanged else do
{ npcMoveState = Set $ NPCWalking path future <- liftIO $ newEmptyMVar
}) stat <- query anim
Nothing -> _ <- liftIO $ forkIO $
return $ (Nothing, unchanged getPath (fmap floor pos') future rp imgmat posbounds
{ npcMoveState = Set $ NPCStanding 1 future e <- queryEnt
}) let mdir =
NPCWalking path -> do (pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
pos' <- query pos accessibles = fromMaybe [] $ lookup e eaccess
if not (null path) case accessibles of
then do [] -> do
let itarget = V2 0.5 0.5 + (fromIntegral <$> head path) :: V2 Double ttl <- liftIO $ randomRIO (5, 30)
if distance pos' itarget < 0.1
then
return $ (Nothing, unchanged return $ (Nothing, unchanged
{ npcMoveState = Set $ NPCWalking (tail path) { npcMoveState = Set $ NPCStanding ttl future
}) , vel = Set $ V2 0 0
else , rot = Set $ fromMaybe rot' mdir
return $ (Nothing, unchanged , anim = Set stat
{ vel = Set $ (* 2) <$> signorm (itarget - pos') { asId = (asId stat)
}) { aiDirection = fromMaybe rot' mdir
else do
future <- liftIO $ newEmptyMVar
stat <- query anim
rot' <- query rot
pos' <- query pos
_ <- liftIO $ forkIO $
getPath (fmap floor pos') future rp imgmat posbounds
let mdir =
(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
-- ttl <- liftIO $ randomRIO (5, 30)
-- return $ (Nothing, unchanged
-- { npcMoveState = Set $ NPCStanding ttl future
-- , vel = Set $ V2 0 0
-- , rot = Set $ fromMaybe rot' mdir
-- , anim = Set stat
-- { asId = (asId stat)
-- { aiDirection = fromMaybe rot' mdir
-- }
-- }
-- })
case accessibles of
[] -> do
ttl <- liftIO $ randomRIO (5, 30)
return $ (Nothing, unchanged
{ npcMoveState = Set $ NPCStanding ttl future
, vel = Set $ V2 0 0
, rot = Set $ fromMaybe rot' mdir
, anim = Set stat
{ asId = (asId stat)
{ aiDirection = fromMaybe rot' mdir
}
} }
}) }
objects -> do })
liftIO $ logIO Debug ("applicable objects: " ++ show objects) objects -> do
rind <- liftIO $ randomRIO (0, length objects - 1) liftIO $ logIO Debug ("applicable objects: " ++ show objects)
npcent <- queryEnt rind <- liftIO $ randomRIO (0, length objects - 1)
let (oent, _, _) = objects !! rind npcent <- queryEnt
return (Just (oent, npcent), unchanged let (oent, _, _) = objects !! rind
{ rot = Set $ fromMaybe rot' mdir return (Just (oent, npcent, future), unchanged
, anim = Set stat { rot = Set $ fromMaybe rot' mdir
{ asId = (asId stat) , anim = Set stat
{ aiDirection = fromMaybe rot' mdir { asId = (asId stat)
} { aiDirection = fromMaybe rot' mdir
} }
}) }
(\(_, ent) -> , vel = Set $ V2 0 0
setEntity e ent }))
) (fromJust moent) mapM_ (\(oent, npcent, future) -> do
maybe (return()) (\(oent, npcent) -> do Just (t, s) <- runQueryT oent $ do
Just (t, s) <- runQueryT oent $ do with objType
with objType with objState
with objState otyp <- query objType
otyp <- query objType ostat <- query objState
ostat <- query objState return (otyp, ostat)
return (otyp, ostat) setEntity oent =<< objectTransition t s False oent
setEntity oent =<< objectTransition t s False oent Just (nt, ns) <- runQueryT oent $ do
Just (nt, ns) <- runQueryT oent $ do with objType
with objType with objState
with objState otyp <- query objType
otyp <- query objType ostat <- query objState
ostat <- query objState return (otyp, ostat)
return (otyp, ostat) emap (anEnt npcent) $ do
Just npc <- runQueryT npcent $ do let ttl = actionTime nt ns
let ttl = actionTime nt ns return unchanged
future <- liftIO $ newEmptyMVar { npcMoveState = Set $ NPCStanding ttl future
_ <- liftIO $ forkIO $ }
getPath (fmap floor pos') future rp imgmat posbounds ) moent
return unchanged
{ npcMoveState = Set $ NPCStanding ttl future
, vel = Set $ V2 0 0
}
setEntity npcent npc
) (fromJust (fst <$> moent))
) npcs
getObjects npos = do getObjects npcposs = do
candidates <- efor allEnts $ do candidates <- efor allEnts $ do
with pos with pos
with objType with objType
@ -205,9 +194,14 @@ getObjects npos = do
oacc <- query objAccess oacc <- query objAccess
ent <- queryEnt ent <- queryEnt
return (ent, pos', oacc) return (ent, pos', oacc)
return $ filter (\(_, p, (delta, _)) -> mapM (\(e, pos) ->
fmap floor p + delta == fmap floor npos return
) candidates ( e
, filter (\(_, p, (delta, _)) ->
fmap floor p + delta == fmap floor pos
) candidates
)
) npcposs
getPath getPath
:: V2 Int :: V2 Int