optimization in logic and performance
This commit is contained in:
parent
51cb19aaac
commit
17bc05ad5e
5 changed files with 113 additions and 118 deletions
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@ -5,7 +5,7 @@ module MainGame.WorldMap where
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import Affection as A
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import Algebra.Graph as AG
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import Algebra.Graph as AG hiding (Context(..))
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import qualified SDL
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import NanoVG hiding (V2(..))
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@ -81,12 +81,12 @@ loadMapFork
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-> MVar (Float, T.Text)
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-> IO ()
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loadMapFork ud ad future progress = do
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let loadSteps = 22
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let loadSteps = 21
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increment = 1 / loadSteps
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fc = FloorConfig
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(V2 10 10)
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[(V2 5 5), (V2 5 20)]
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(40, 40)
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(50, 40)
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modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Building floor"
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@ -163,20 +163,12 @@ loadMapFork ud ad future progress = do
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, objType = Just ObjToilet
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}
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) (A.log A.Debug ("number of toilets: " ++ show (length toilets)) toilets)
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liftIO $ modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Placing NPCs"
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)))
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liftIO $ logIO A.Debug ("number of reachpoints: " ++ show (length rps))
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let nnex = Prelude.filter (\p -> pointType p /= RoomExit) rps
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npcposs <- liftIO $ placeNPCs inter mat rps (length computers)
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liftIO $ A.logIO A.Debug $ "number of placed NPCs: " ++ show (length npcposs)
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liftIO $ modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Preparing MindMap graph"
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)))
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(mmintmat, mmgraph) <- liftIO $ buildFloorMap . springField <$>
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buildMindMap (length npcposs) 2
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buildMindMap (length computers) 2
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liftIO $ modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Unfolding and Converting MindMap to images"
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@ -203,21 +195,20 @@ loadMapFork ud ad future progress = do
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, rot = Just SE
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, anim = Just $ AnimState (AnimId "intruder" "standing" SE) 0 0
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}
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liftIO $ A.logIO A.Debug $ "number of placed NPCs: " ++ show (length computers)
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liftIO $ modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Registering NPCs into WorldState"
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)))
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posbounds <- efor allEnts $ do
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with pos
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with obstacle
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pos' <- query pos
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bnds <- query obstacle
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return (pos', bnds)
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mapM_ (\(crp, npcpos@(V2 nr nc)) -> do
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-- posbounds <- efor allEnts $ do
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-- with pos
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-- with obstacle
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-- pos' <- query pos
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-- bnds <- query obstacle
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-- return (pos', bnds)
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mapM_ (\crp -> do
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fact <- liftIO $ randomRIO (0.5, 1.5)
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fut <- liftIO newEmptyMVar
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_ <- liftIO $ forkIO $
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getPathTo (fmap floor npcpos) fut (pointCoord crp) inter posbounds
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-- fut <- liftIO newEmptyMVar
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stats <- liftIO $ NPCStats
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<$> (randomRIO (0, 1))
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<*> (randomRIO (0, 1))
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@ -226,23 +217,25 @@ loadMapFork ud ad future progress = do
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<*> (randomRIO (0, 1))
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<*> (randomRIO (0, 1))
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void $ createEntity $ newEntity
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{ pos = Just (fmap (+ 0.5) npcpos)
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{ pos = Just (fmap ((+ 0.5) . fromIntegral) (pointCoord crp))
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, vel = Just (V2 0 0)
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, velFact = Just fact
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, rot = Just SE
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, npcMoveState = Just (NPCStanding 0 fut)
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, npcMoveState = Just (NPCWalking [pointCoord crp])
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, npcWorkplace = Just crp
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, npcActionState = Just ASWork
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, npcStats = Just stats
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, anim = Just $ AnimState (AnimId "jdoem" "standing" SE) 0 0
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}
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) (zip computers npcposs)
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) computers
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liftIO $ modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Handing over"
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)))
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return mmimgmat
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)) ad
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-- nstate <- evalStateT
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-- (runState $ yieldSystemT nws (updateNPCs mmimgmat nws rps 0)) ad
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putMVar future (nws, MainData
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{ mapMat = mat
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, imgMat = M.fromList (nrows inter) (ncols inter) $
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@ -303,13 +296,14 @@ playerInteract (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonRight _ m) = do
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return $ unchanged
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{ rot = Set $ fromMaybe rot' ndir
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}
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[(ppos, pdir)] <- efor allEnts $ do
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[(ppos, pdir, pent)] <- efor allEnts $ do
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with player
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with pos
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with rot
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pos' <- query pos
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rot' <- query rot
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return (pos', rot')
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ent <- queryEnt
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return (pos', rot', ent)
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mrelEnts <- efor allEnts $ do
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with pos
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with objAccess
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@ -330,7 +324,7 @@ playerInteract (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonRight _ m) = do
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liftIO $ A.logIO A.Debug ("relEnts: " ++ show relEnts)
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-- liftIO $ A.logIO A.Debug ("dV2: " ++ show (V2 dr dc))
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mapM_ (\(t, s, e) ->
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setEntity e =<< objectTransition t s True e
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setEntity e =<< objectTransition t s True e (Just pent)
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) relEnts
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putAffection ud
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{ worldState = nws
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@ -735,6 +729,7 @@ updateMap dt = do
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) tses
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(nws2, _) <- yieldSystemT nws $ updateNPCs
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(imgMat $ stateData ud)
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nws
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(Prelude.filter
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(\p -> pointType p /= RoomExit)
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(reachPoints $ stateData ud)
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135
src/NPC.hs
135
src/NPC.hs
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@ -10,6 +10,7 @@ import Data.Maybe
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import Data.List (find)
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import Control.Monad.IO.Class (MonadIO(..))
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import Control.Monad.Trans (lift)
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import Control.Concurrent.MVar
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import Control.Concurrent (forkIO)
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@ -25,61 +26,28 @@ import Types
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import Object ()
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placeNPCs
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:: M.Matrix (Maybe ImgId)
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-> M.Matrix TileState
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-> [ReachPoint]
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-> Int
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-> IO [V2 Double]
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placeNPCs imgmat tilemat rp count =
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doPlace 1 []
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where
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doPlace :: Int -> [V2 Double] -> IO [V2 Double]
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doPlace nr acc =
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if nr <= count
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then do
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r <- randomRIO (1, M.nrows imgmat)
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c <- randomRIO (1, M.ncols imgmat)
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if null (maybe [] collisionObstacle $ imgmat M.! (r, c)) &&
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tilemat M.! (r, c) == Hall
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then doPlace (nr + 1) (V2 (fromIntegral r) (fromIntegral c) : acc)
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else do
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i <- randomRIO (0, length nonexits - 1)
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doPlace
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(nr + 1)
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(fmap fromIntegral (pointCoord (nonexits !! i)) : acc)
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else
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return acc
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nonexits =
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filter
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(\p ->
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pointType p /= RoomExit
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)
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rp
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updateNPCs
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:: M.Matrix (Maybe ImgId)
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-> [ReachPoint]
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-> Double
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
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updateNPCs imgmat rp dt = do
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updateStats dt
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posbounds <- efor allEnts $ do
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getPosBounds
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:: SystemT
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Entity
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(AffectionState (AffectionData UserData) IO)
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[(V2 Double, Boundaries Double)]
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getPosBounds = do
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efor allEnts $ do
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with pos
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with obstacle
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pos' <- query pos
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bnds <- query obstacle
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return (pos', bnds)
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npcposs <- efor allEnts $ do
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with pos
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with npcMoveState
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with vel
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with rot
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with anim
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pos' <- query pos
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e <- queryEnt
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return (e, pos')
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eaccess <- getObjects npcposs
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updateNPCs
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:: M.Matrix (Maybe ImgId)
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-> SystemState Entity (AffectionState (AffectionData UserData) IO)
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-> [ReachPoint]
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-> Double
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
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updateNPCs imgmat ws rp dt = do
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updateStats dt
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posbounds <- getPosBounds
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moent <- catMaybes <$> eover allEnts (do
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with pos
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with npcMoveState
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@ -99,7 +67,7 @@ updateNPCs imgmat rp dt = do
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then
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return (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding nttl future
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, vel = Set $ V2 0 0
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-- , vel = Set $ V2 0 0
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})
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else do
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mpath <- liftIO $ tryTakeMVar future
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@ -146,7 +114,8 @@ updateNPCs imgmat rp dt = do
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stat <- query anim
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as <- query npcActionState
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targetRPs <- case as of
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ASWork -> (: []) <$> query npcWorkplace
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ASWork -> (: filter (\p -> pointType p == Copier) rp)
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<$> query npcWorkplace
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ASToilet -> do
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let seekRP = filter (\p -> pointType p == Toilet) rp
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if null seekRP
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@ -166,10 +135,10 @@ updateNPCs imgmat rp dt = do
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return $ filter (\p -> pointType p /= RoomExit) rp
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_ <- liftIO $ forkIO $
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getPath (fmap floor pos') future targetRPs imgmat posbounds
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e <- queryEnt
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let mdir =
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pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp
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accessibles = fromMaybe [] $ lookup e eaccess
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(_, accessibles) <- lift $ yieldSystemT ws (getObject pos')
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liftIO $ logIO A.Verbose ("accessibles: " ++ show accessibles)
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case accessibles of
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[] -> do
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ttl <- liftIO $ randomRIO (5, 30)
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, vel = Set $ V2 0 0
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}))
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mapM_ (\(oent, npcent, future) -> do
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Just (t, s) <- runQueryT oent $ do
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[mts] <- efor (anEnt oent) $ do
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with objType
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with objState
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moub <- queryMaybe objUsedBy
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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setEntity oent =<< objectTransition t s False oent
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Just (nt, ns) <- runQueryT oent $ do
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case moub of
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Nothing -> return $ Just (otyp, ostat)
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Just uent -> if uent == npcent
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then return $ Just (otyp, ostat)
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else return Nothing
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maybe
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(return ())
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(\(t, s) ->
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setEntity oent =<< objectTransition t s False oent (Just npcent)
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)
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mts
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[mntns] <- efor (anEnt oent) $ do
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with objType
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with objState
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moub <- queryMaybe objUsedBy
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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case moub of
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Nothing -> return $ Just (otyp, ostat)
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Just uent -> if uent == npcent
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then return $ Just (otyp, ostat)
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else return Nothing
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emap (anEnt npcent) $ do
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let ttl = actionTime nt ns
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let ttl = case mntns of
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Just (nt, ns) -> actionTime nt ns
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Nothing -> 1
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return unchanged
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{ npcMoveState = Set $ NPCStanding ttl future
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}
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@ -256,11 +242,11 @@ updateStats dt =
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| statBladder nstat > 0.9 = ASToilet
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| otherwise = as
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getObjects
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:: (Monad m, Traversable t, RealFrac a1)
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=> t (a2, V2 a1)
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-> SystemT Entity m (t (a2, [(Ent, V2 Double, (V2 Int, Direction))]))
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getObjects npcposs = do
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getObject
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:: (MonadIO m, RealFrac a1)
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=> V2 a1
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-> SystemT Entity m [(Ent, V2 Double, (V2 Int, Direction))]
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getObject npos = do
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candidates <- efor allEnts $ do
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with pos
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with objType
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@ -270,14 +256,11 @@ getObjects npcposs = do
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oacc <- query objAccess
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ent <- queryEnt
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return (ent, pos', oacc)
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mapM (\(e, npos) ->
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return
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( e
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, filter (\(_, p, (delta, _)) ->
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fmap floor p + delta == fmap floor npos
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) candidates
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)
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) npcposs
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liftIO $ logIO A.Verbose ("candidates: " ++ show candidates)
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return $
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filter (\(_, p, (delta, _)) ->
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fmap floor p + delta == fmap floor npos
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) candidates
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getPath
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:: V2 Int
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@ -293,7 +276,10 @@ getPath pos' mvar rp imgmat posbounds = do
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path = astarAppl imgmat posbounds ntarget pos'
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logIO A.Verbose ("seeking path from " ++ show pos' ++ " to " ++ show ntarget)
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case path of
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Nothing -> getPath pos' mvar rp imgmat posbounds
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Nothing -> do
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logIO A.Error ("No path from " ++ show pos' ++ " to " ++ show ntarget)
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putMVar mvar []
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-- getPath pos' mvar rp imgmat posbounds
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Just p -> putMVar mvar p
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getPathTo
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@ -309,5 +295,4 @@ getPathTo pos' mvar target imgmat posbounds = do
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case path of
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Nothing -> do
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logIO A.Error ("No path from " ++ show pos' ++ " to " ++ show target)
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putMVar mvar [pos']
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Just p -> putMVar mvar p
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@ -34,10 +34,13 @@ instance ObjectAction ObjType ObjState where
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case mttl of
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Nothing -> return False
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Just ttl -> return (ttl < 0)
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when trans (setEntity ent =<< objectTransition t s False ent)
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when trans (setEntity ent =<< objectTransition t s False ent Nothing)
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objectAction dt t@ObjComputer s@"on" ent = do
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[vl] <- efor allEnts $ do
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[pent] <- efor (anEnt ent) $ do
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with objUsedBy
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query objUsedBy
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vls <- efor (anEnt pent) $ do
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with player
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with vel
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query vel
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@ -54,7 +57,7 @@ instance ObjectAction ObjType ObjState where
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return unchanged
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{ objStateTime = Set (ttl - dt)
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}
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trans <- efor (anEnt ent) $ do
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[trans] <- efor (anEnt ent) $ do
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mttl <- queryMaybe objStateTime
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case mttl of
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Nothing -> return Nothing
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@ -63,16 +66,19 @@ instance ObjectAction ObjType ObjState where
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if ttl < 0
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then
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return (Just pa)
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else if pa && vl `dot` vl > 0
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else if not (null vls) && head vls `dot` head vls > 0
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then return (Just pa)
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else return Nothing
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maybe
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(return ())
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(\tpa -> setEntity ent =<< objectTransition t s tpa ent)
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(head trans)
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(\tpa -> setEntity ent =<< objectTransition t s tpa ent Nothing)
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trans
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objectAction dt t@ObjComputer s@"hack" ent = do
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[vl] <- efor allEnts $ do
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[aent] <- efor (anEnt ent) $ do
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with objUsedBy
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query objUsedBy
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vls <- efor (anEnt aent) $ do
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with player
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with vel
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query vel
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@ -93,19 +99,19 @@ instance ObjectAction ObjType ObjState where
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case mttl of
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Nothing -> return Nothing
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Just ttl -> do
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if (ttl < 0) || vl `dot` vl > 0
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if (ttl < 0) || (not (null vls) && head vls `dot` head vls > 0)
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then do
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tpa <- query objPlayerActivated
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return (Just tpa)
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else return Nothing
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maybe
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(return ())
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(\tpa -> setEntity ent =<< objectTransition t s tpa ent)
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(\tpa -> setEntity ent =<< objectTransition t s tpa ent Nothing)
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trans
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objectAction _ _ _ _ = return ()
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objectTransition ObjCopier "idle" playerActivated ent = do
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objectTransition ObjCopier "idle" playerActivated ent (Just aent) = do
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[e] <- efor (anEnt ent) $ do
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let nstat = AnimState
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(AnimId "copier" "copy" N)
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@ -113,12 +119,13 @@ instance ObjectAction ObjType ObjState where
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0
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return unchanged
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{ objState = Set "copying"
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, objUsedBy = Set aent
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, objPlayerActivated = Set playerActivated
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, anim = Set nstat
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}
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return e
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objectTransition ObjCopier "copying" _ ent = do
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objectTransition ObjCopier "copying" _ ent _ = do
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[e] <- efor (anEnt ent) $ do
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ttl <- query objStateTime
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if ttl < 0
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@ -132,11 +139,12 @@ instance ObjectAction ObjType ObjState where
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, objState = Set "idle"
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, objStateTime = Unset
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, objPlayerActivated = Unset
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, objUsedBy = Unset
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}
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else return unchanged
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return e
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objectTransition ObjComputer "off" pa ent = do
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objectTransition ObjComputer "off" pa ent (Just aent) = do
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||||
[e] <- efor (anEnt ent) $ do
|
||||
solved <- queryMaybe objSolved
|
||||
if pa
|
||||
|
@ -150,6 +158,7 @@ instance ObjectAction ObjType ObjState where
|
|||
{ anim = Set nstat
|
||||
, objState = Set "hack"
|
||||
, objPlayerActivated = Set True
|
||||
, objUsedBy = Set aent
|
||||
}
|
||||
else do
|
||||
let nstat = AnimState
|
||||
|
@ -160,6 +169,7 @@ instance ObjectAction ObjType ObjState where
|
|||
{ anim = Set nstat
|
||||
, objState = Set "on"
|
||||
, objPlayerActivated = Set True
|
||||
, objUsedBy = Set aent
|
||||
}
|
||||
else do
|
||||
let nstat = AnimState
|
||||
|
@ -170,10 +180,11 @@ instance ObjectAction ObjType ObjState where
|
|||
{ anim = Set nstat
|
||||
, objState = Set "on"
|
||||
, objPlayerActivated = Set False
|
||||
, objUsedBy = Set aent
|
||||
}
|
||||
return e
|
||||
|
||||
objectTransition ObjComputer "on" _ ent = do
|
||||
objectTransition ObjComputer "on" _ ent _ = do
|
||||
[e] <- efor (anEnt ent) $ do
|
||||
let nstat = AnimState
|
||||
(AnimId "computer" "off" N)
|
||||
|
@ -184,10 +195,11 @@ instance ObjectAction ObjType ObjState where
|
|||
, objState = Set "off"
|
||||
, objPlayerActivated = Unset
|
||||
, objStateTime = Unset
|
||||
, objUsedBy = Unset
|
||||
}
|
||||
return e
|
||||
|
||||
objectTransition ObjComputer "hack" pa ent =
|
||||
objectTransition ObjComputer "hack" pa ent _ =
|
||||
if pa
|
||||
then do
|
||||
[e] <- efor (anEnt ent) $ do
|
||||
|
@ -201,12 +213,13 @@ instance ObjectAction ObjType ObjState where
|
|||
, objState = Set "off"
|
||||
, objPlayerActivated = Unset
|
||||
, objStateTime = Unset
|
||||
, objUsedBy = Unset
|
||||
, objSolved = if pa then Set (ost < 0) else Keep
|
||||
}
|
||||
return e
|
||||
else return unchanged
|
||||
|
||||
objectTransition _ _ _ _ = return unchanged
|
||||
objectTransition _ _ _ _ _ = return unchanged
|
||||
|
||||
instance ActionTime ObjType ObjState where
|
||||
actionTime ObjCopier "copying" = 5
|
||||
|
|
|
@ -30,6 +30,7 @@ data Entity f = Entity
|
|||
, objType :: Component f 'Field ObjType
|
||||
, objState :: Component f 'Field ObjState
|
||||
, objStateTime :: Component f 'Field Double
|
||||
, objUsedBy :: Component f 'Field Ent
|
||||
, objPlayerActivated :: Component f 'Field Bool
|
||||
, objSolved :: Component f 'Field Bool
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ class ObjectAction otype ostate where
|
|||
-> ostate
|
||||
-> Bool
|
||||
-> Ent
|
||||
-> Maybe Ent
|
||||
-> SystemT Entity (AffectionState (AffectionData UserData) IO) (Entity 'SetterOf)
|
||||
|
||||
class ActionTime otype ostate where
|
||||
|
|
Loading…
Reference in a new issue