computer has now an "on" state
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b14d9a6d76
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1f63e15582
2 changed files with 93 additions and 12 deletions
12
src/Load.hs
12
src/Load.hs
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@ -62,7 +62,7 @@ loadFork
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-> MVar (Float, T.Text)
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-> IO ()
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loadFork ws win glc nvg future progress = do
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let stateSteps = 36
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let stateSteps = 37
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increment = 1 / stateSteps
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SDL.glMakeCurrent win glc
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modifyMVar_ progress (return . (\(p, _) ->
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@ -272,6 +272,15 @@ loadFork ws win glc nvg future progress = do
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, AnimationConfig (0, 0) (64, 74) (64, 0) 2 2 APLoop
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)
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]
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modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Loading Animation \"computer: on\""
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)))
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computerOn <- loadAnimationSprites "assets/misc/tableCornerComputer.png" nvg
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[ ( AnimId "computer" "on" N
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, AnimationConfig (128, 0) (64, 74) (0, 0) 1 0 APLoop
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)
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]
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modifyMVar_ progress (return . (\(p, _) ->
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( p + increment
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, "Loading Animation \"computer: hack\""
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@ -316,6 +325,7 @@ loadFork ws win glc nvg future progress = do
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copierStand ++
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copierCopy ++
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computerOff ++
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computerOn ++
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computerHack ++
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toiletFree ++
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toiletOccupied
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@ -36,6 +36,41 @@ instance ObjectAction ObjType ObjState where
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Just ttl -> return (ttl < 0)
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when trans (setEntity ent =<< objectTransition t s False ent)
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objectAction dt t@ObjComputer s@"on" ent = do
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[vel] <- efor allEnts $ do
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with player
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with vel
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query vel
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emap (anEnt ent) $ do
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mtime <- queryMaybe objStateTime
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case mtime of
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Nothing -> do
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liftIO $ logIO Debug ("Computer " ++ show ent ++ ": on!")
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let dur = actionTime t s
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return unchanged
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{ objStateTime = Set dur
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}
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Just ttl -> do
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return unchanged
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{ objStateTime = Set (ttl - dt)
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}
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trans <- efor (anEnt ent) $ do
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mttl <- queryMaybe objStateTime
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case mttl of
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Nothing -> return Nothing
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Just ttl -> do
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pa <- query objPlayerActivated
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if (ttl < 0)
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then do
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return (Just pa)
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else if (pa && vel `dot` vel > 0)
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then return (Just pa)
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else return Nothing
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maybe
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(return ())
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(\tpa -> setEntity ent =<< objectTransition t s tpa ent)
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(head trans)
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objectAction dt t@ObjComputer s@"hack" ent = do
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[vel] <- efor allEnts $ do
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with player
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@ -104,21 +139,41 @@ instance ObjectAction ObjType ObjState where
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objectTransition ObjComputer "off" pa ent = do
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[e] <- efor (anEnt ent) $ do
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solved <- queryMaybe objSolved
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if pa && not (fromMaybe False solved)
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then do
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if pa
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then if not (fromMaybe False solved)
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then do
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let nstat = AnimState
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(AnimId "computer" "hack" N)
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0
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0
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return unchanged
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{ anim = Set nstat
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, objState = Set "hack"
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, objPlayerActivated = Set True
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}
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else do
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let nstat = AnimState
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(AnimId "computer" "on" N)
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0
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0
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return unchanged
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{ anim = Set nstat
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, objState = Set "on"
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, objPlayerActivated = Set True
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}
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else do
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let nstat = AnimState
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(AnimId "computer" "hack" N)
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(AnimId "computer" "on" N)
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0
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0
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return unchanged
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{ anim = Set nstat
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, objState = Set "hack"
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, objPlayerActivated = Set True
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}
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else return unchanged
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{ anim = Set nstat
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, objState = Set "on"
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, objPlayerActivated = Set False
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}
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return e
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objectTransition ObjComputer "hack" _ ent = do
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objectTransition ObjComputer "on" _ ent = do
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[e] <- efor (anEnt ent) $ do
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let nstat = AnimState
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(AnimId "computer" "off" N)
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@ -130,7 +185,22 @@ instance ObjectAction ObjType ObjState where
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, objState = Set "off"
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, objPlayerActivated = Unset
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, objStateTime = Unset
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, objSolved = Set (ost < 0)
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}
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return e
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objectTransition ObjComputer "hack" pa ent = do
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[e] <- efor (anEnt ent) $ do
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let nstat = AnimState
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(AnimId "computer" "off" N)
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0
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0
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ost <- query objStateTime
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return unchanged
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{ anim = Set nstat
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, objState = Set "off"
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, objPlayerActivated = Unset
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, objStateTime = Unset
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, objSolved = if pa then Set (ost < 0) else Keep
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}
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return e
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@ -139,6 +209,7 @@ instance ObjectAction ObjType ObjState where
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instance ActionTime ObjType ObjState where
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actionTime ObjCopier "copying" = 5
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actionTime ObjComputer "off" = 0
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actionTime ObjComputer "on" = 20
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actionTime ObjComputer "hack" = 20
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actionTime o s = A.log Error (show o ++ ": " ++ s ++ ": has not time") 0
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actionTime o s = A.log Error (show o ++ ": " ++ s ++ ": has not a time") 0
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